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  1. Waveform (Film)

    An experimental piece, drawing from the artist's Waveform project, this 10 minute film depicts a single, overhead shot of incoming ocean waves, which are scanned and analysed at various points by a machine vision system, which then parses the data gathered into short, poem-like texts. This film marks an attempt at using the dynamics of the moving image to better apprehend both the subject matter and the technical processes behind Waveform.

    This piece was displayed at the Peripheries: Electronic Literature and New Media Art exhibition held at the Glucksman Gallery, Cork, as part of ELO2019, in July 2019.

     

    Richard Carter - 31.10.2019 - 21:14

  2. Digital Fiction Curios

    Digital Fiction Curios is a unique digital archive/interactive experience for PC and Virtual Reality.

    The project houses works of electronic literature created in Flash nearly two decades ago by artists Andy Campbell and Judi Alston of Dreaming MethodsOne to One Development Trust‘s award-winning in-house studio.

    Dreaming Methods is responsible for some of the internet’s earliest media-rich digital fiction. Much of that work was created in Flash, a technology that will be removed from all major web browsers in 2020. Curios archives and re-purposes three of our Flash works originally made as far back as 1999 and makes it uniquely possible to explore them in VR.

    Andy Campbell - 01.11.2019 - 10:08

  3. At the Brink: Electronic Literature, Technology, and the Peripheral Imagination

    Periods of rapid technological change also redraw our sense of cultural and geographical periphery. Routes of transport and travel, communications infrastructures, and networks of cultural production extend, transform, and redirect the perimeters of our personal and collective imagination. In this lecture I will examine how Ireland’s location at the geographical margin of Europe has also rendered it a focal point of technological experimentation and exchange, and has closely entwined it with the story of electronic literature. I propose that the peripheral imagination informing this relationship can also encourage the kind of cultural dissent needed to tackle the consequences of unchecked technological ambition to the fragile environments of the Anthropocene.

    Anne Karhio - 08.11.2019 - 10:52

  4. {poem}.py : a critique of linguistic capitalism

    "As soon as they became written down, moveable and transferable words entered the market place, and then necessarily the political sphere. But these words gained an exchange value as integral parts of a text – a story, a poem, a book, for example. Removing or reordering these individual words – or ranking them based on external influences would change the meaning and devalue the text as a whole, in both a literary and monetary way. [...] To explain the logic behind this – the keyword planner is the free tool Google AdWords provides advertisers so they can plan their budgets and decide how much to bid for a particular keyword or key phrase to use in their advert." (artist's website)

    Anne Karhio - 08.11.2019 - 11:22

  5. Greetings from…

    "Using both the Amazon Atlas and the AWS infrastructure map as starting points, I will track and identify new AWS data centres around the globe. I also hope to initiate contact and dialogue with artists/activists within specific AWS regions in order to promote and develop tactical, subversive and creative interventions within these systems of corporate networked power."

    (Source: Schloss-Post Open Call Proposal)

    Anne Karhio - 08.11.2019 - 11:40

  6. Rui Torres’ Cantiga in class – digital poetry in Portuguese schools

    Although the most recent curricular documents issued by the Portuguese Ministry of Education (ME, 2017; ME, 2018) recommend students to read multimodal texts, there is still a print-based culture among Portuguese schools and among language and literature teachers. As part of the project “Inanimate Alice: Translating Electronic Literature for an Educational Context”, held at the Centre for Portuguese Literature – University of Coimbra, we have already conducted some experiments with digital narrative in Portugal (Machado et alii, 2018), which we hope to be extended by the inclusion of Alice Inanimada (the Portuguese version of Inanimate Alice) in the National Reading Plan in 2018, as Ana Maria Machado, the project coordinator, presented at the ELO Conference 2018. However, we do not have available data concerning teaching digital poetry to children and teenagers in our country, which led me to include Cantiga in the corpus for the empirical research I am conducting for my doctoral thesis in Materialities of Literature.

    Vian Rasheed - 11.11.2019 - 22:34

  7. Kulaktan kulağa, Chinese whispers, or Arabic telephone

    “I’m on the hard drive. When the gift came. Both disk and memory disappear”. Kulaktan kulağa, Chinese whispers, or Arabic telephone reveals mis(machine)translated stories of found images through tangible interaction. The installation uses what is (at first glance) just a box of old photographs to examine the western-centric lens of the internet by humanising machine translation errors. The artist collected old photographs from London’s flea markets, and wrote short stories for each photograph in her non-native English. Using an online machine translation tool, she machine-translated the stories into her native Turkish, and into other ‘foreign-looking’ languages such as Chinese and Arabic. The garbled outcome then is machine-translated back to English, carrying its inaccurate interpretation alongside. The stories and photographs are integrated into an interactive installation that invites readers to reveal mistranslated stories through tangible interaction. The installation invites spectators to pick a photograph from an old box and explore its interpretation.

    Vian Rasheed - 11.11.2019 - 22:47

  8. Texts, Interfaces, and the Puzzle Element in Her Story

    Sam Barlow’s 2015 computer game Her Story is barely a game. The interface is an obsolete police database stocked with seven videotaped interviews of a woman accused of a crime, broken up into clips of between ten and ninety seconds. The game is played by typing in words to search through the clips, and the database returns only the first five videos, chronologically, that contain the query. The player pieces together the mystery at the heart of the game in whatever order they choose – the primary cue that the game provides is an initial search term, “MURDER,” – and the game is ‘over’ only when the player decides they have seen enough. As they play, the game’s interface design, along with its thematic focus on liminal and reflective surfaces, incorporates the player into a system of cognitive apparatuses. Critical responses to Sam Barlow’s 2015 video game Her Story were rapturous.

    Vian Rasheed - 11.11.2019 - 22:55

  9. The Aesthetics of Feminist Digital Archiving in the Suffrage Postcard Project

    In 2019, we have Twitter, Instagram, and Facebook. A hundred years earlier, there were postcards. In the “Golden Age” of postcards (1902-1915), postcards circulated with the same fervor, if not speed, of images on popular social media apps today. The Suffrage Postcard Project looks back at the early decades of the 1900s in the context of the women’s suffrage movement, a movement that gained momentum in the same historical moment of the Golden Age of postcards and produced hundreds of pro- and anti-suffrage images. This project asks: How can feminist DH and data visualization approaches to over 700 postcards offer new perspectives on the visual history of the U.S. suffrage movement?

    Vian Rasheed - 11.11.2019 - 23:12

  10. Has Been Hero

    Logline: In a time of peril, one self-styled vigilante's mission to pummel a super-villain is thwarted only by his own decline as both hero and villain search for fulfillment. “Has Been Hero” is the story of how Jack Lee, a juggernaut, must confront his most formidable enemy yet: inevitable physical decline. This is a humbling and disempowering experience for Jack, a self-styled vigilante who saw himself as a soldier dedicated to dispensing his own brand of justice.

    Once a fearsome powerhouse, Jack Lee fought crime and was the spectacle of public praise and ridicule. Now in the twilight of his life and in ill health, Jack finds himself forgotten by the public, bored in retirement, and bitter.

    Old age is often viewed by the young as something that happens to other people, and is an outcome that can be avoided through sheer will. The truth is that it happens to everyone, even superheroes.

    Vian Rasheed - 11.11.2019 - 23:25

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