Search

Search content of the knowledge base.

The search found 64 results in 0.012 seconds.

Search results

  1. Three-Dimensional Dementia: Hypertext Fiction and the Aesthetics of Forgetting

    Hypertext (the non-sequential linking of text(s) and images) was first envisioned by Vannevar Bush and Ted Nelson in its prehistory as an associational, archival storage system suitable for classifying and sorting vast quantities of information. But where library databases, technical manuals and other knowledge-based hypertexts still fulfill this function, literary hypertext overturns this proposed usage, celebrating both information overload and forgetfulness as the desired end of a reading. Promoting disassociation and an awareness of the spatio-temporal dimensions of its environment, hypertext fiction uses the aesthetics of its three-dimensional interface and structure to frustrate memory and to engender a sensory and emotional response in the reader. Focusing on M.D. Coverley's multimedia hypertext Califia, I will investigate how the aesthetics of the hypertext form become an engine of forgetfulness that drives her text through its explorations of lost memories, including the ravages of Alzheimer's, unofficial histories, secrets, missing pieces and the quest for hidden treasure.

    Scott Rettberg - 19.01.2013 - 12:26

  2. Present, tense, ordinary, fiction comma dot calm

    Present, tense, ordinary, fiction comma dot calm

    Scott Rettberg - 19.01.2013 - 13:01

  3. Cybertext Narratology

    "Cybertext Narratology" combines Espen Aarseth's textonomy and typology of cybertexts to three advanced models of narrativity: narratology (Gerard Genette, Seymour Chatman, Gerald Prince), postmodernist fiction (Brian McHale), and the combinatorial and procedural writing(s) of OuLiPo (Marcel Benabou, Jacques Roubaud).

    The basic and most important distinctions, categories and concepts derived from these approaches are systematically examined, expanded and rewritten in order to map out and include narrative possibilities and practices inherent to and emerged with literary cybertexts and digital textuality in general. The matters of tense, mood and voice are closely studied as well as those of trans- textuality, audibility, reliability and narrative situation.

    Scott Rettberg - 19.01.2013 - 13:19

  4. A novella app (Interview with Samantha Gorman)

    A novella app (Interview with Samantha Gorman)

    Scott Rettberg - 12.02.2013 - 15:34

  5. Reclaiming the 'Golden Age': The Second Person in Digital Fiction

    Since the demise of the 'Golden Age' of literary hypertext (Coover 1999) and the theoretical debates surrounding online and offline electronic literature that followed in its wake, the study of digital fiction in particular has undergone a significant paradigm shift. Recent research has moved from a 'first-wave' of pure theoretical debate to a 'second-wave' of close stylistic and semiotic analysis. While the theoretical intricacies of second-wave digital fiction theory have been well debated (e.g. Ciccoricco 2007, Ensslin 2007, Ensslin and Bell 2007, Bell 2010 forthcoming), the discipline and practice of close-reading digital fiction require a more systematic engagement and understanding than offered by previous scholarship.

    Audun Andreassen - 20.03.2013 - 10:12

  6. Writing Digital Media

    There has been quite a bit of debate about the relationship between games and fiction, with important discussions in Wardrip-Fruin and Harrigan's First Person, Jesper Juul's Half-Real, Marie-Laure Ryan's Avatars of Story, and others.  In parallel with this, a number of electronic literature authors have been creating games -- or at least playable experiences -- that have as their focus and reward for play an experience of story, such as Mateas and Stern's Facade, Emily Shorts Galatea, and Stuart Moulthrop's Pax.

    Audun Andreassen - 03.04.2013 - 15:32

  7. New Plots for Hypertext?: Towards a Poetics of the Hypertext Node

    While the significance of hypertext links for the new ways of telling stories has been widely discussed, there has been not many debates about the very elements that are being connected: hypertext nodes. Apart from few exceptions, poetics of the link overshadows poetics of the node. My goal is to re-focus on a single node, or lexia, by introducing the concept of contextual regulation as the major force that shapes hypertext narrative units. Because many lexias must be capable of occurring in different contexts and at different stages of the unfolding story, several compromises have to be made on the level of language, style, plot and discourse. Each node, depending on its position and importance, has a varying level of connectivity and autonomy, which affects the global coherence of text.

    Scott Rettberg - 26.05.2013 - 14:25

  8. Storyspace 1

    Storyspace, a hypertext writing environment, has been widely used for writing, reading, and research for nearly fifteen years. The appearance of a new implementation provides a suitable occasion to review the design of Storyspace, both in its historical context and in the context of contemporary research. Of particular interest is the opportunity to examine its use in a variety of published documents, all created within one system, but spanning the most of the history of literary hypertext.

    EDITOR'S NOTE: This paper is interesting for the technical background it provides on many often-analysed works of electronic literature.

    Jill Walker Rettberg - 28.06.2013 - 14:49

  9. No War Machine

    No War Machine

    Scott Rettberg - 29.06.2013 - 20:04

  10. Pushing Back: Living and Writing in Broken Space

    Pushing Back: Living and Writing in Broken Space

    Scott Rettberg - 29.06.2013 - 20:50

Pages