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  1. Unheard Music: Twine and Its Priority

    When he created Twine, Kris Klimas apparently did not think he was building a hypertext platform, rather an intervention into the broader, perhaps distinct tradition of interactive fiction. By 2009 the hypertext moment may have completely passed, leaving Twine within a different dispensation. Reinforcing this impression, some prominent Twine users have disclaimed any links between their work and that of earlier digital writers, notably the Storyspace contingent, decrying their elders’ commercial publishing model and noting that pay barriers have made turn-of-the-century work inaccessible to them. In thinking about how Twine fits into software culture, we thus face a continuity gap. In technical and (perhaps more arguably) aesthetic dimensions, Twine inherits from and extends the hypertextual experiment; yet there are no formal or institutional connections. Twine works may be in some respects a second coming of hypertext fiction (and many other things as well), but without awareness of prior art.

    Amirah Mahomed - 05.09.2018 - 15:38

  2. Is there a gap in the classroom? Inanimate Alice in Portuguese schools

    There is still a big gap between electronic literature for children and Portuguese schools. Actually, this situation is in contrast with the increasing interest the educational community and publishers show in print literature for children and young adults in Portugal.
    In this paper we aim to develop the steps that the team from the project Inanimate Alice: Translating Electronic Literature for an Educational Context (Centre of Portuguese Literature at the University of Coimbra) took in order to give Portuguese students the opportunity to experience e-lit.
    As our ultimate goal is to introduce e-lit in Portuguese schools, the team has translated the first five episodes of Inanimate Alice and is now working on the translation of the Pedagogical Guidance, created by Bill Boyd.
    To accomplish that, we needed to find financial support to publish the Portuguese version of the series. So we contacted the two biggest education-oriented Publishing Companies in Portugal, but they rely a lot on the ministerial documents and they barely dare to innovate, as it is safer to publish what the Ministry of Education (ME) recommends schools, teachers and students to buy.

    Li Yi - 05.09.2018 - 15:48

  3. Pleasure and E-Lit: Looking at the Difficult and Unfamiliar in the Undergraduate Classroom

    In their 2001 book Art with a Difference: Looking at Difficult and Unfamiliar Art, Leonard Diepeeveen and Timothy Van Laar observe “Artwork is not just an object; it is an object (or event) that does something. The most basic thing an artwork does is give its viewers an implicit set of instructions for its use; it suggests ways in which it ought to be experienced” (95).

    While not written with electronic literature in mind, the book was designed as a supplementary text for beginning arts courses with an awareness of the difficulty that many beginning or non- specialist readers have in understanding contemporary art. The e-lit classroom can be beset by similar difficulties; even the most avid readers in a class can be puzzled by or resistant to the diverse cognitive and ergodic “reading” activities that accrue under the banner of electronic literature.

    Li Yi - 05.09.2018 - 16:01

  4. Fight Like a Girl: Digital Storytelling For Self-Motivation Strategies Used By Women Athletes in Muay Thai

    This short paper is an excerpt from my major research project, a knowledge translation project which seeks to create an accessible interactive fiction piece to teach self-motivation strategies utilized by women athletes. This project consists of an interdisciplinary literature review and interviews focused on how women self-motivate as amateur athletes in Muay Thai. This data will then be used in a knowledge translation project involving a game creation, including writing a script for the game based on the interviews to encompass a "typical" woman fighter in Muay Thai, inputting this script into the Twine program to generate a playable game, and doing a quality assurance roll out to ensure the game works in its technical aspects. 

    This paper focuses on audience and accessibility, and how new media storytelling can be a pedagogical tool as well as entertainment. By using a narrative, arts-based approach as the framework, the goal of the project is to communicate with consumers on an emotional level in a meaningful way. 

    Amirah Mahomed - 19.09.2018 - 14:13

  5. Histories and Genres of Electronic Literature

    This lightning talk will be a presentation of a new book by Scott Rettberg, Electronic Literature, forthcoming from Polity Press in Autumn 2018. Electronic literature has rapidly developed as a field of creative practice, academic research, and pedagogy. A growing concentration of critical and theoretical activity in electronic literature has corresponded to similar growth in the corpus of creative work in the international field. With few exceptions however the research monographs have been narrow in focus and aimed at specialist researchers. University teachers in the field have had to cobble together reading lists with no core text available for adoption. There has until now however been a significant lack in the literature of the field: few books so far have attempted to constitute electronic literature in a broad sense as a subject in totality.

    Amirah Mahomed - 19.09.2018 - 14:20

  6. How to Create a National Anthem

    For this lightning talk I will focus on how to create a new anthem based on computational text analysis of the lyrics of over 200 national anthems from across the globe. This is a tongue in cheek presentation that walks attendees through different constraint systems and creative strategies that were used in making my forthcoming book of poetry and music, Pan-terrestrial People’s Anthem. 

    During the lightning talk I will demonstrate methods for searching, filtering and processing over 4,000 lines of lyric text to create a new anthem and share insights gleaned from working with this unique corpus of texts. The presentation will focus on the exploratory nature of remixing, formal systems, the use of technology to create playful hybrids and inspiration from translation gaps. In our age of rising nationalism and totalitarianism this presentation aims to undermine conventional notions of borders to reimagine what the lyrics might sound like to a global anthem with a human-centered, borderless approach to thinking about space and place.

     

    Amirah Mahomed - 19.09.2018 - 14:32

  7. Literature after the Technological Singularity

    I consider an expanded version of the technological singularity, that moment at which humanity will be transformed in an unrecognizable way – the biggest gap in human history. As I see it, the singularity may result either from the superintelligence of bootstrapping AIs or from superstupidity as we, using technology, cause our own species to go extinct. What will literature be like after this event? It seems hard enough to write a poem that will be of interest to the next generation or to produce an electronic literature work that can be read and accessed in a practical way after a few decades. My argument, however, is that only literature deeply engaged with computation will have any chance to remain relevant after the extinction or radical transformation of all human life. This includes work done by Christian Bök in xenopoetics – but because of the compositional process of the core poem of The Xenotext Project, not because of the proposed genetic encoding of that text.

    Amirah Mahomed - 19.09.2018 - 14:37

  8. PoéticaSonora: Prototyping in Montreal a Digital Audio Repository for Latin American Sound Art and Poetry

    This poster and lightning talk will introduce PoéticaSonora (http://poeticasonora.mx), an international research group developed by professors and students from Concordia University (Montreal) and UNAM (Mexico City) seeking to question the primacy of textual dimension in art and literature by addressing the legibility of sound, the nexus between sound and inscription, and the evasiveness of voice in print and other writing systems. It seeks to archive, preserve, and disseminate works by Latin American sound artists and poets in digital audio format (mainly in Spanish, but not limited to this language), as well as to facilitate the study of these authors and trends. Founded in 2016, it operates under two complementary axes, preservation and activation. While many academic and artistic events are hosted throughout the year, mainly in Mexico City, fieldwork and archival research is regularly conducted to gather audio files for our main project, the Digital Audio Repository for Sound Art and Sound Poetry (DARLA, work-in-progress name https://poeticasonora.me/searchhome).

    Amirah Mahomed - 19.09.2018 - 14:47

  9. Probing the gaps between datasets and interfaces in electronic literature

    The contrast between the conceptual and material realities of data harvesting and of digital interfaces is a captivating subject matter I will tap into to make visible the physicality of the internet and to subvert destructive dominant, colonial narratives with respect to the natural environment and climate. 

    This intervention will use poetry and photography/video as electronic literature to shed light on the conceptual language used online (e.g., on social media, corporate websites, online magazines, etc.) to discuss datasets in relationship to digital interfaces. Furthermore, it will address an identifiable gap within this language, which can be viewed in the production of massive amounts of electronic waste. 

    Amirah Mahomed - 19.09.2018 - 14:53

  10. Opening up the Silent World: Narrating Interaction in a Digital Comic

    This paper examines Minna Sundberg’s ongoing and award winning digital web comic Stand Still. Stay Silent as a type of e-literature increasingly found in the “gap” between digitized comics and graphic novels on the one hand and born digital e-lit on the other. While the Sunberg’s process of production will be briefly noted, the main focus explores how the comic thematizes modes of interactivity that Sundberg also encourages in her readers/followers via forms of social media. Set in a post-apocalyptic world , the comic is an ongoing tale of exploration and discovery, where a group young explorers have left the havens of plague-free safe zones in order to see what is left of the rest of the world. The supernatural elements associated with the plague, or “the illness,” are also associated with a past that somehow went wrong. Writing of “Beasts, Trolls, and Giants,” the narrator explains, “They are a shadow of our past, a distorted echo of what once there was.” Avoiding the shadow of the past and the monstrosities it has produced is a powerful theme, carrying an implied social critique that deserves examination.

    Amirah Mahomed - 19.09.2018 - 15:17

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