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  1. Raffaele Pinto

    Raffaele Pinto is a professor of Italian Philology at the University of Barcelona. He is the director of the  “Societat Catalana d’Estudis Dantescos” and coordinates the “Seminario permanente de psicoanálisis, cine y literatura de la Universitat de Barcelona”. His main research topics include Dante and the influence of his work on literature and cinema, the history of modern European literature, literary theory (with particular attention to the psychoanalytic theories of literature and cinema), and the use of new technologies in teaching literature.

    Patricia Tomaszek - 12.01.2011 - 16:20

  2. Letizia Caiazzo

    Letizia Caiazzo

    Patricia Tomaszek - 12.01.2011 - 16:22

  3. Collaborative Art Experiments on Facebook

    Collaborative Art Experiments on Facebook

    Patricia Tomaszek - 12.01.2011 - 16:25

  4. Lorenza Colicigno

    Lorenza Colicigno

    Patricia Tomaszek - 12.01.2011 - 16:27

  5. What is "The Asian Tower"?

    Un manufatto, un romanzo, un luogo di incontro, o piuttosto, come forse è più  giusto, un catalizzatore di energie creative, che sconfinano dal web al mondo reale, dalle lands di Second Life alle pagine dei blog e delle riviste cartacee, alle città del mondo, dall’architettura e dal desing alla scrittura, alla musica, all’arte visiva. Un progetto multimediale e plurilinguistico, dunque, che si è lasciato scoprire e interrogare nel suo farsi, sui blog dedicati e in occasione di diverse presentazioni e mostre, a Bologna, Firenze, Roma, Milano, Potenza. “La Torre di Asian” come manufatto virtuale, nasce dalla sperimentazione dell’idea dello spazio virtuale come racconto del suo costruttore, Asian Lednev aka Fabio Fornasari, owner in Second Life, architetto e desing bolognese nella vita reale; “La Torre di Asian” come romanzo collettivo, nasce dalla sperimentazione della narrativa, come restituzione letteraria della babele linguistica ed esperienziale contemporanea, da parte della scrittrice potentina, Lorenza Colicigno, in Second Life Azzurra Collas.

    Patricia Tomaszek - 12.01.2011 - 16:28

  6. Tommaso Tozzi

    Tommaso Tozzi

    Patricia Tomaszek - 12.01.2011 - 16:28

  7. Derrick de Kerckhove

    Derrick de Kerckhove

    Patricia Tomaszek - 12.01.2011 - 16:29

  8. Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration

    Multimodal Metaphor and Intersubjective Experiences: The Importance of Eye-Contact in Davidson’s Graphic Novel The Spiral Cage and in Annie Abrahams Net-Project On Collaboration

    Patricia Tomaszek - 12.01.2011 - 16:32

  9. WIKIARTPEDIA

    WIKIARTPEDIA

    Patricia Tomaszek - 12.01.2011 - 16:37

  10. Digital Arts and Literature – Is it Just a Game?

    “Games are not serious; digital art and literature are playful; therefore they are not serious”. Formulations such as these are sometimes used when discussing the playfulness of digital art and literature. The origin of this argument is based on the traditional opposition between “serious” and “playful”. Because of their interactive nature, digital art and literature have often been considered as particularly close to play - and to “mass culture”. Depending on the approaches, this proximity is interpreted as an opportunity, or as a risk, as I will show in this article.

    On the one hand, art and play are so closely related that it has become commonplace to assert: “art is play”, “play is art”. On the other hand, it seems equally impossible to deny the existence of playfulness in art and literature. Indeed, is it not one of their fundamental privileges to allow free, unselfish play with the materials, codes and conventions, while science, craft industry, and industrial design are "condemned" to produce and capitalise?

    Patricia Tomaszek - 12.01.2011 - 16:44

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