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  1. The Experience of the Unique in Reading Digital Literature

    Traditionally in literary criticism, importance has been laid on the uniqueness of the expression (the author says something that nobody else has said before, or, says something in a way that nobody else has done before) and the uniqueness of experience (my reading of a book is always different compared to any other readings). With digital literature we are facing a wholly new situation. Cybertextual literature possesses devices for creating a different textual whole for each reader and reading session. Even though the piece of computer code underlying the work remains the same, the surface level may be different on each and every run. In this situation the reader may truly face a unique text, something that nobody else may ever see.

    I will ponder the consequences of this new textual condition, especially from the perspective of personal reception and interpretation. I will also present some examples of this sort of works, and classify certain main categories, such as truly unique vs. pseudo unique text, and text where uniqueness is created through programming alone, and such where (one or several) reader(s) is partly responsible.

    Patricia Tomaszek - 12.01.2011 - 20:40

  2. Toward a Semiotic Critique of Computer Poetry

    Toward a Semiotic Critique of Computer Poetry

    Patricia Tomaszek - 13.01.2011 - 15:45

  3. From Mimetic to Cybernetic

    From Mimetic to Cybernetic

    Patricia Tomaszek - 13.01.2011 - 15:51

  4. Orality Writing Vision

    Orality Writing Vision

    Patricia Tomaszek - 13.01.2011 - 17:00

  5. E-literature

    E-literature

    Eric Dean Rasmussen - 07.03.2011 - 08:48

  6. From ASCII to Cyberspace: A Trajectory in Digital Poetry

    From ASCII to Cyberspace: A Trajectory in Digital Poetry

    Eric Dean Rasmussen - 13.04.2011 - 10:45

  7. Introduction à la première partie: Le jeu, comme espace de résistance

    Introduction à la première partie: Le jeu, comme espace de résistance

    Scott Rettberg - 26.04.2011 - 16:05

  8. L'art de game design: caracteréristiques de l'expression vidéoludique

    L'art de game design: caracteréristiques de l'expression vidéoludique

    Scott Rettberg - 26.04.2011 - 16:08

  9. Du jeu vidéo á l'éctriture hybride du réel. World of Electors ou l'at de la re-médiation

    Du jeu vidéo á l'éctriture hybride du réel. World of Electors ou l'at de la re-médiation

    Scott Rettberg - 26.04.2011 - 16:11

  10. De l'espace-temps parfait du jeu à l'esthétique du trouble interactif: engagement, réflexivité et déplacements expressifs

    De l'espace-temps parfait du jeu à l'esthétique du trouble interactif: engagement, réflexivité et déplacements expressifs

    Scott Rettberg - 26.04.2011 - 16:15

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