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  1. A Nervous System

    This is an interactive poem-fiction hybrid exploring unexplored taxonomies through a touch focused 3-D depth experimental interface. To understand, to translate the world, the objects and creatures and geographies around us, into meaningful (meaningless?) symbols, shareable concepts, we developed language. Then to further understand the differences and similarities of everything around us, to narrow down and dissect function and association, we created labels, categories and systems of taxonomy. And while these developed taxonomies and hierarchies are useful to organizing and departmentalizing our complex land/city/culture/art/literary-scapes, they can also hinder new possibilities and understandings. What if defining the function of the lung or leaves limits alternative and possibly powerful uses, keeps us from exploring what some might call “fringe” science? A Nervous System explores these alternative understandings of biological organisms, systems and organs.

    Hannah Ackermans - 05.09.2015 - 11:19

  2. High Muck a Muck: Playing Chinese

    High Muck-a-Muck: Playing Chinese explores the narratives and tensions of historical and contemporary Chinese immigration to Canada. The project is both an interactive installation and an interactive website. Accompanying the installation and embedded within the website are eight videopoems. The piece is a result of a collaboration between eleven writers, artists and programmers and was created over three years from 2011–2014. The installation received its first public exhibition at Oxygen Art Centre in Nelson, BC in July, 2014. The digital work was created in HTML 5. The three aspects of the project – videos, interactive installation and website – can be exhibited together or in discrete parts. (source: ELO 2015 catalog)

    Hannah Ackermans - 10.09.2015 - 16:23

  3. The Gathering Cloud

    This hybrid print- and web-based work work aims to address the environmental impact of so-called ‘cloud’ computing through the oblique strategy of calling attention to the materiality of the clouds in the sky. Both are commonly perceived to be infinite resources, at once vast and immaterial; both, decidedly, are not. Fragments from Luke Howard’s classic “Essay on the Modifications of Clouds” (1803) as well as more recent online articles and books on media and the environment are pared down into hyptertextual hendecasyllabic verses. These are situated within surreal animated gif collages composed of images materially appropriated from publicly accessible cloud storage services. The cognitive dissonance between the cultural fantasy of cloud storage and the hard facts of its environmental impact is bridged, in part, through the constant evocation of animals: A cumulus cloud weighs one hundred elephants. A USB fish swims through a cloud of cables. Four million cute cat pics are shared each day.

    J. R. Carpenter - 09.11.2016 - 11:03

  4. The Bafflement Fires

    The Bafflement Fires is an interaction fiction/poem in the form of a digital recreation of a Freemason board game from the 1950s. Based on found documents, this game seems an attempt to alter player perceptions through quiz and play. Also attempt at building a part fiction, part creative non-fiction world, told through the surreal and literary answers/questions of someone trying to influence how we perceived the world around/inside us, playable on a screen attempting to create its own pixeled reality.

     

    James O'Sullivan - 17.01.2017 - 22:33

  5. This is a Picture of Wind: A Weather Poem for Phones

    This is a Picture of Wind expands upon a series of short texts written in response to the winter storms which battered South West England in early 2014, resulting in catastrophic flooding in Somerset and the destruction of the seawall and rail line at Dawlish in Devon. Following the news in the months after these storms, I was struck by the paradox presented by attempts to evoke through the materiality of language a force such as wind which we can only see indirectly through its affect. I began to explore weather in all its written forms.

    Part poetic almanac, part private weather diary, and part live wind report for the South West of England, this work attempts to call attention to climate change by picturing through variations in language the disturbances and sudden absences left in the wake of wind.

    This work is designed to be read on phones. It calls on live wind data. A new text was added for each month of 2018. A text about this work written by Johanna Drucker was published in December 2018.

    J. R. Carpenter - 23.01.2018 - 11:18

  6. A Place Called Ormalcy

    A Place Called Ormalcy is a digital fiction designed for, and developed in, Virtual Reality. It’s comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. This VR story was constructed with each chapter (comprised of 3D models, text, and audio) compiled using Sketchfab. In January 2019, A Place Called Ormalcy was shortlisted for the New Media Writing Prize and in December 2018 was also showcased at the Art Expo of the 2018 International Conference on Interactive Digital Storytelling in Dublin, Ireland (sponsored by Microsoft Ireland). Earlier in 2018, the project was also a finalist in the 2018 Queensland Literary Awards in the Digital Literature category.

    mez breeze - 01.06.2018 - 23:15

  7. The Cartographer’s Confession

    The second of the Ambient Literature commissions features a story written by James Attlee, author of titles including Isolarion, Nocturne, Station to Station, and Guernica: Painting the End of the World (forthcoming October 2017). His new ambient literature work, The Cartographer’s Confession, combines fiction and non-fiction, imagined and real locations, to create a story of migration, loss, betrayal, and retribution that builds to a savage denouement.

    The smartphone app allows you personal access to source materials for the film The Cartographer’s Confession, collected by screenwriter Catriona Schilling (CS). It features audio, prose, illustrations, an original collection of 1940’s London photographs, 3D soundscapes, and a bespoke musical score by group The Night Sky.

    Akvile Sinkeviciute - 05.09.2018 - 15:33

  8. The Engineer

    For the Engineer, death is an art and a corpse, his friend. This documentary offers a unique and disturbing look at El Salvador’s brutal gang conflict through the eyes of a man whose life revolves around murder.

    Nina Kolovic - 01.11.2018 - 11:42

  9. Foursqare Tales

    I use foursquare a lot, I'm a nerd and a fan of stats. I'm also a big fan of the notes people leave behind. Little hints for the new adventurer, or warnings to the unwary: 'Beware the burgers lest you suffer the consequences.'

    I started to imagine these notes weren't just tips on the dining. I started to imagine people leaving little chunks of a story.  Then you would have to explore the city to find the rest and piece them together yourself. A treasure hunt with words. Hell, since you're going for a walk, why not add in some music for atmosphere? I wanted to live in a world where useless fun things like this exist, so I started doing it myself.

    Ideally this is something that people would just discover. A wee surprise for some techie person, and a decent writing exercise for me. The more I've added my own stories though, the more I wish there were others doing it. I live in Glasgow so it's local for now, but I'd love stories from all over the world to be added. Little personal guided tours. A foursquare tale would be a great way to be introduced to a new city.

    Nina Kolovic - 01.11.2018 - 11:56

  10. Magister Ludi Game

    “Magister Ludi” is serious comedy game that puts a twist on the escape-the-room genre, with a wry narrator and design that interrogates our role in needing to escape. It is an art game created for Experimenta's International Biennial of Media Art: Recharge.

    Nina Kolovic - 01.11.2018 - 13:05

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