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  1. Fragile Pulse: A Meditation App

    As N. Katherine Hayles has argued, the proliferation of digital media has radically transformed the ways in which we pay attention, privileging a kind of frantic and promiscuous “hyper attention” over the sustained “deep attention” traditionally solicited by long-form print media. “Fragile Pulse: A Meditation App” invites the reader to consider the ways that computational media may indeed cause what has been called “digital distraction” but may also be used in the context of regimes of self-care and self-quantification to increase our capacity to pay attention deeply. While tools for measuring, testing, and training for one's body and mind are widely popular (from the Fitbit to meditation apps like Headspace), the theme of self-care is generally peripheral to the electronic literature community. “Fragile Pulse” takes the form of a digital text/web application that encourages the viewer to pay attention to attention. Using data from the webcam and microphone, it quantifies the reader's bodily stillness and quietness.

    Vian Rasheed - 12.11.2019 - 00:49

  2. Margins of History

    “On the Margin of History” is a witness of the destruction of ancient history and the sharp demographic change in Aleppo (Syria), Mohamad Kebbewar’s home town, a city of six million people that lost ninety percent of its residents over the course of six years. It is the witness of the breakdown of former Yugoslavia, Natasha Boskic’s homeland, culminating in the NATO bombing of Serbia where silence was the only response to events. It is a transdisciplinary project that considers the tensions between personal voice and story and the possibilities of the digital visuals, done by Mary McDonald, to suggest and reinforce false narratives and/or to create understandings through metaphor, playing with all levels of our perception. It attempts to reframe our consciousness to find empathy and closeness, humanity in chaos. The ”Margin” tells the true cost of war — the reverberating loss of the destruction of people and place, family, heritage, traditions, and cultures. These brief fragments of poem and film enhance the experience of the surreal and feelings of displacement.

    Vian Rasheed - 12.11.2019 - 01:10

  3. The Text That Talks Back

    “The Text That Talks Back” is my most ambitious of these experiment thus far. As the title suggests, my performance will consist of a direct dialogue between myself and the text displayed on the screen. The interaction won’t be entirely rehearsed, either, as the text will be coded to vary its responses at random. The text will ask me questions, challenge me, offer me advice, disagree with me, grow angry with me, and then ignore me altogether and address the audience directly. In shifting power away from the author, “The Text That Talks Back” will illuminate and challenge the very terms of the reader-writer-text relationship.

    Vian Rasheed - 12.11.2019 - 01:16

  4. Dairbhre: One Walk

    Dairbhre is a lyric poetry project about attempting to know a desired place by walking the roads of that place in that place, in memory, and most accessibly/obsessively, in Google Street View. There are many walks. “One Walk,” a poem in 7 sections, goes from Knightstown to a specific house in Upper Tinnies on Valentia Island. Although the project is intended to be about place and displacement, it manifests currently as being about metaphor, a form of transport I find particularly challenging. And they’re all challenging. The poem is composed primarily in Google Street View, but also on the actual road, and allowing memory. Its intended form is audio-visual recording but at the ELO, I will simply read several sections, without the video

    Vian Rasheed - 12.11.2019 - 02:19

  5. The Deer

    The Deer is a rhythmic, image-driven literary psychothriller about a physicist who hits — what appears — to be a deer. As he returns from the scene of the accident to his childhood home, long-forgotten memories flood his consciousness, and he must come to terms with the fact that his past, and reality as he knows it, are not what they appear. This piece is an interactive text/recording and/or a performance piece which carries the user through the text line by line. As the narrator becomes more and more emotionally fraught, audio effects bend the narrator’s voice to the point of incoherence, mirroring the breakdown of language in the face of trauma.

    Vian Rasheed - 12.11.2019 - 02:42

  6. I am not listening

    The reading of any text, or the translation from one language (or mode) to another relies on a process of interpretation. Following Derrida, in his theory of translation, Lawrence Venuti writes that ‘Because meaning is an effect of relations and differences among signifiers along a potentially endless chain (polysemous, intertextual, subject to infinite linkages), it is always differential and deferred, never present as an original unity’ (Venuti 2008: 13). These plural and contingent relations that have the capacity to produce different meanings were played out in Ana Cavic and Sally Morfill’s animation for ELO 2016 (Rules that order the reading of clouds). Lines, as signifiers, developed through gestures of drawing, reformed repeatedly to create different relations, and produce new meanings that shifted between the contexts of image and text. In the process of making Rules (2016), the active space where interpretation occurred and meaning was produced lay between the frames of animated movement. This between space, or gap - prone to perceptual failings - is at the core of a new collaboration between Cavic, Morfill and Tychonas Michailidis.

    Vian Rasheed - 12.11.2019 - 02:51

  7. “hearing litoral voices / bearing literal traces”: Subliteral Narratives

    This collaborative project brings together the narrative practice of Joanna Howard and John Cayley’s digital language art research on the reading of subliteral differences. Particularly in certain fonts, differences of less-than-a-letter distinguish certain pairs of English words – hearing/bearing, litoral/literal. Howard composes brief narratives laced with words from these pairs such that, when the subliteral differences are realized, the narratives are developed, subverted, folded in on themselves: bearing the literal traces of narrative experiences within which tiny formal differences, actualized by digital affordances, generate aesthetic and critical reading.

    Vian Rasheed - 12.11.2019 - 02:57

  8. River Writer VR

    River Writer is a proof of concept for virtual-reality based interactive poetry-writing application. Set on a virtual levee at golden hour, users fish words out of a literal stream of consciousness-- words put into an array that flow from spawning volumes into an kill volume. This method creates randomization. The user then has the ability to carry and drop these word selections on an environment that essentially acts as a couplet palette in the three cardinal directions opposing the river of words. Over the course of “creative play,” a user has space to create at least 3 couplets or 6 lines of poetry, intentionally placing the randomized, fished diction on the level. The diction utilized for this proof of concept was taken from the digital born text “Diamonds in Dystopia” (written by Vincent A. Cellucci, published in Absence Like Sun" (Lavender Ink. 2019) and anthologized in Best American Experimental Writing, 2018, Wesleyan University Press), but other texts can be substituted in future iterations. This application and level was created by Vincent Cellucci with assistance from Marc Aubanel using Unreal Game Engine 4.

    Vian Rasheed - 12.11.2019 - 03:04

  9. Seedlings_

    Seedlings_ is a digital media installation that plants words as seeds and lets them grow using the Datamuse API, a data-driven word-finding engine. It is at once an ambient piece in which words and concepts are dislocated and recontextualized constantly, and a playground for the user to create linguistic immigrants and textual nomads. In Seedlings_, a word can be transplanted into a new context, following pre-coded generative rules that are bundled under the names of plants (ginkgo, dandelion, pine, bamboo, ivy…). These generative rules consist of a series of word-finding queries to the Datamuse API such as: words with a similar meaning, adjectives that are used to describe a noun, words that start and end with specific letters. They are then grouped in modules to represent the visual structure of the corresponding plant and can be constrained with a theme word. A new plant can be grafted on top of the previous plant by switching to a new starting point from the latest generative result.

    Vian Rasheed - 12.11.2019 - 03:28

  10. Legends of Michigami: Riding the Rust Belt

    Riding the Rust Belt is one in a series of (hyper)videos that comprise the Legends of Michigami project.  The videos map the routes of trains along the shores of Lake Michigan.  These works trace a drama of the western Great Lakes – stories revealed in place and landscape. The persistent motion of the train is metaphoric for time passing whether we want it so or not – for the way human beings (in the name of progress or circumstance) are swept up in inevitable social and economic shifts. Riding the Rust Belt addresses the evolution of industrial cities on the shores of Lake Michigan.  It takes place in one day: a ride from Millennium Station in Chicago to Gary, Indiana.  25 miles on the ground and decades back in time.

    Author statement: 

    Vian Rasheed - 12.11.2019 - 22:30

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