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  1. Wandering Through the Labyrinth: Encountering Interactive Fiction

    Wandering Through the Labyrinth: Encountering Interactive Fiction

    Jill Walker Rettberg - 05.07.2013 - 14:54

  2. From the Digital to the Bookbound

    Dear Reader: How are you reading these words? On which device? Through which interface? Can you read the source code of this web ‘page’? Can you re-write it? Why does it matter? We have machines for that, we have apps! In Reading Writing Interfaces: From the Digital to the Bookbound Lori Emerson sets out to demystify the wondrous devices of our digital age by interrogating both the limits and the creative possibilities of a wide range of reading and writing interfaces. For Emerson, interface is an open-ended term – a threshold, a point of interaction between human and hardware, between hardware and software, between reader and writer, and between human-authored writing and the vast corpus of machine-based text relentlessly reading and writing itself behind the surface of the screen.

    J. R. Carpenter - 09.08.2014 - 16:06

  3. A Topographical Approach to Re-Reading Print Books About Islands in Digital Literary Spaces

    This paper interrogates the ‘topic’ of islands displaced from print books into digital literary spaces through a discussion of a web-based work of digital literature ...and by islands I mean paragraphs (Carpenter 2013) http://luckysoap.com/andbyislands/ In this work a reader is cast adrift in a sea of white space veined blue by a background image of graph paper. Whereas horizontally lined loose leaf or foolscap offers a guide for linear hand writing, horizontally and vertically lined graph paper offers a guide for locating positions, or intersections, along orthogonal axes such as latitude and longitude, and time and distance. In this graphic space the horizon extends far beyond the bounds of the browser window, to the north, south, east and west. Navigating this space (with track pad, touch screen, mouse, or arrow keys) reveals that this sea is dotted with islands… and by islands I mean computer-generated paragraphs.

    J. R. Carpenter - 22.11.2014 - 10:54

  4. Narrative Affect in William Gillespie's Keyhole Factory and Morpheus: Biblionaut, or, Post-Digital Fiction for the Programming Era

    Programmable computation is radically transforming the contemporary media ecology. What is literature's future in this emergent Programming Era? What happens to reading when the affective, performative power of executable code begins to provide the predominant model for creative language use? Critics have raised concerns about models of affective communication and the challenges a-semantic affects present to interpretive practices. In response, this essay explores links between electronic literature, affect theory, and materialist aesthetics in two works by experimental writer and publisher William Gillespie.

    Focusing on the post-digital novel Keyhole Factory and the electronic speculative fiction Morpheus: Bilblionaut, it proposes that: first, tracing tropes of code as affective transmissions allows for more robust readings of technomodernist texts and, second, examining non-linguistic affect and its articulation within constraint-based narrative forms suggests possibilities for developing an affective hermeneutics.

    Eric Dean Rasmussen - 02.06.2016 - 11:15

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