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  1. The Dancing Rhinoceri of Bangladesh

    The Dancing Rhinoceri of Bangladesh is described as "an interactive poem with a strong message" and "a surrealist poem." Niss states that her goal was "to make a textually-based work that uses techniques other than ordinary hypertext. So instead of clicking to get to a new part of the poem, all the text is presented on the screen at once. The content is revealed by mousing over a word which highlights words scattered across the field which combine to form a sentence."

    (Source: Blog post by Yen Ooi, on Furtherfield's Website)

    Lene Tøftestuen - 05.06.2021 - 13:36

  2. M is for Nottingham?

    M is for Nottingham? was an experimental project launched for the tRace Incubation 2 Conference in Nottingham, UK in 2002.  It combined an online collaborative writing project and a live drama that enacted the “mystery” that the contributors wrote at the conference.  All attendees were invited to join in the collaborative writing of the mystery story M is for Nottingham?.  Each participant could choose a character from the list of historic Nottingham personages (including Nat Turner and The White Lady).  Then the characters set about writing the story of the dead corpse (or corpus) – was the Book Dead?  And, if so, who was the murderer?

    The writing was carried on for three months before the conference.  At the conferencethe participants “played” the character they had created on stage for the entire conference attendees. It has not been possible to preserve the chat function that accommodated the writing process, but the exte3nsive website, which also provided an introduction to Nottingham history and culture, is available except for the Flash portions.

    Amber Strother - 27.08.2021 - 22:23

  3. marbel + matrikel

    A soundplay of original written text and music, which was also published as a stand alone written text.

    A story about two human beings who decide to go through with an operation that could give them eternal youth. The operation goes wrong and all of their experiences, memories, sense of time and place, and knowledge is lost. What they regain is not quite the same.

    Mathias Vetti Olaussen - 16.09.2021 - 12:00

  4. Syberia

    Syberia is a third-person puzzle game where you play as Kate Walker, an american lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner.

    (Source: Wikipedia)

    Caroline Tranberg - 22.09.2021 - 11:47

  5. The Seagull

    The Seagull was a way for Deemer to set the stage for hyperdramas, as he wanted to it to achieve the respect he felt it was warranted. Thus, Deemer chose to intepret and translate Chekhov's The Seagull, and make it in to a hyperdrama. He started the work in late 80s, and it was finnished, and published online in August 2002.

    Mathias Vetti Olaussen - 27.09.2021 - 11:36

  6. Progress Quest

    Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    (Source: Progress Quest)

    Ana Isabel Jimenez Sanchez - 28.09.2021 - 21:25

  7. Guy Debord and the Situationist International

    his volume is a revised and expanded version of a special issue of the journal October (Winter 1997) that was devoted to the work of the Situationist International (SI). The first section of the issue contained previously unpublished critical texts, and the second section contained translations of primary texts that had previously been unavailable in English. The emphasis was on the SI's profound engagement with the art and cultural politics of their time (1957-1972), with a strong argument for their primarily political and activist stance by two former members of the group, T. J. Clark and Donald Nicholson-Smith.

    Tjerand Moe Jensen - 03.10.2021 - 21:02

  8. El libro del fin del mundo

    En el siglo XVII, Leibniz propuso crear una enciclopedia que reuniera todos los campos del conocimiento humano. Ésto lo llevó a interesarse por los trabajos de Raimundo Llull, Athanasius Kircher o John Dee y adelantarse en varios siglos a las ideas de Vannevar Bush o Ted Nelson.
    El libro del fin del mundo se constituye igualmente como una enciclopedia sólo que en este caso se trata de un corpus inacabado y abierto, proporcionando un cuestionamiento acerca del espacio de identidades y diferencias según las cuales distribuimos, reconocemos y nombramos nuestro mundo.
    Con reminiscencias de Aloysius Bertrand, Marcel Schwob o los bestiarios medievales, El libro del fin del mundo plantea la creación de diferentes mundos posibles, universos autónomos, cada uno con su propio orden, leyes y regularidades.
    La inclusión de trabajos hipertextuales y el vínculo con el sitio del libro en Internet enfatizan las nociones de no linealidad y bifurcación implícitas en la concepción de la obra.

    Andrés Pardo Rodriguez - 21.10.2020 - 11:39

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