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  1. Fallout 3

    Fallout 3 is an action role-playing open world video game developed by Bethesda Game Studios and published by Bethesda Softworks. The third major installment in the Fallout series, it is the first game to be created by Bethesda since it bought the franchise from Interplay Entertainment.

    Filip Falk - 24.10.2017 - 12:55

  2. Grand Theft Auto IV

    Grand Theft Auto IV is an action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 3 and Xbox 360 consoles on 29 April 2008, and for Microsoft Windows on 2 December 2008. It is the eleventh title in the Grand Theft Auto series, and the first main entry since 2004's Grand Theft Auto: San Andreas.

    Filip Falk - 24.10.2017 - 13:02

  3. Issue 1: fall 2008

    Issue 1: fall 2008

    Ana Castello - 02.10.2018 - 23:14

  4. Sam & Max Beyond Time and Space

    Sam & Max Beyond Time and Space, originally released as Sam & Max: Season Two, is an episodic graphic adventure by Telltale Games based around the characters of the Sam & Max comic series created by Steve Purcell and follows from Sam & Max Save the World.

    Daniel Venge Bagge - 06.11.2019 - 21:04

  5. Strong Bad's Cool Game for Attractive People

    Strong Bad's Cool Game for Attractive People is an episodic graphic adventure based on the Homestar Runner web cartoon, with Strong Bad as the lead character. It is developed by Telltale Games. A total of five episodes were released for Microsoft Windows and WiiWare between August 11, 2008 and December 15, 2008. It was released on the PlayStation 3 in North America on December 21, 2010, and in other regions at a later time. There is also an OS X version.

    (Source: Wikipedia)

    Daniel Venge Bagge - 06.11.2019 - 21:11

  6. Café de Pao

    Café de Pao

    Lene Tøftestuen - 05.06.2021 - 13:40

  7. Contrapoemas

    3000 non verbal visual poems produced by Regina Pouchain and Wlademir Dias-Pino using Adobe Photoshop.

    viniciuscarpe - 09.02.2023 - 22:45

  8. The Fugue Book

    Author description: Written in Catalan, The Fugue Book thematizes the mutability and precarious aspects of personal identity. Using "Facebook Connect," the story draws personal information about the reader and his friends (the main characters) from Facebook itself. The work combines a variety of modes, genres, and platforms: wikis, discussion forums, erotic stories, blogs, and social media. Most texts are actual email messages, which is to say that the real email of the reader is a fundamental component of the text. The multimedia structure is very simple in that it only integrates static images, parts of speech synthesis (adapted to the reader), and text. The languages of programming are ActionScript and PHP.

    Eric Dean Rasmussen - 22.02.2011 - 17:30

  9. book review: not a b (pdp remix)

    Favoring statistical innovation, discovery, and transformation of material more than subjectivity, my presentation for TRICKHOUSE, “book review: not a b (pdp remix),” is a software experiment that brings together multiple projects, interests, and themes. This reflection, in part an autobiographical exercise in creating multimedia poetry, does not effectively simulate the more extensive synthesis of related materials I have elsewhere assembled (featuring additional videographic, performative components, and many more poems) but is a decent representation of what I have been working on in 2008. The animation is the latest and longest (approximately 22 minutes, give or take) of a series of text-movies I began creating with Flash in early 2007. Slow scat, and sometimes random juxtaposition, of anagrammatic text derived from the title of a book I wrote, is spontaneously plotted (with assistance from the Internet Anagram server (http://wordsmith.org/anagram/). Works by mIEKAL aND, John Cayley, and Brian Stefans have inspired me to such poesis.

    Chris Funkhouser - 09.03.2011 - 15:30

  10. Accidental Meaning

    Interested in the breaking and production of meanings, the non-semantic the visual, the oral, the blank page, the engagement of the reader/user in theshifting from the linguistic to the visual and back. To represent the broken and the formations of new meanings, I create an aesthetic environment consisting of a blank page/screen, inviting the reader/user to click/touch the screen in order to generate words. The installation includes a microphone to invite the users to read aloud and share with other users the experience of performing the work through their oral participation. As the user explores and experiences the work by connecting the random words appearing in the screen and assembling definitions, the accidental position of words produce new relationships, and in doing so, an on going process of meanings, connections and narratives; of shifting from the semantic linguistic meaning to the visual, from the literal, the transparent to the abstract; and simultaneously creating a poetic space of juxtaposed words, layers, and visual textualities.

    Eric Dean Rasmussen - 10.03.2011 - 09:41

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