Search

Search content of the knowledge base.

The search found 1094 results in 0.03 seconds.

Search results

  1. The age of distraction: Reading, writing, and politics in a high-speed networked economy

    The age of distraction: Reading, writing, and politics in a high-speed networked economy

    Lene Tøftestuen - 27.05.2021 - 17:47

  2. Sad By Design

    Sad By Design

    Lene Tøftestuen - 27.05.2021 - 17:49

  3. Facebook: The Inside Story

    Facebook: The Inside Story

    Lene Tøftestuen - 27.05.2021 - 17:52

  4. The Fabric of Interface: Mobile Media, Design, and Gender

    The Fabric of Interface: Mobile Media, Design, and Gender

    Lene Tøftestuen - 27.05.2021 - 17:54

  5. The Age of Surveillance Capitalism

    The Age of Surveillance Capitalism

    Lene Tøftestuen - 27.05.2021 - 17:56

  6. Literature in the Digital Age: An Introduction

    Literature in the Digital Age: An Introduction

    Lene Tøftestuen - 27.05.2021 - 18:01

  7. Persuasive Games: The Expressive Power of Videogames

    Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost argues that videogames, thanks to their basic representational mode of procedurality (rule-based representations and interactions), open a new domain for persuasion; they realize a new form of rhetoric. Bogost calls this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. He argues further that videogames have a unique persuasive power that goes beyond other forms of computational persuasion.

    Lene Tøftestuen - 27.05.2021 - 18:10

  8. A Biocultural Approach to Literary Theory and Interpretation

    A Biocultural Approach to Literary Theory and Interpretation

    Lene Tøftestuen - 27.05.2021 - 18:13

  9. An Introduction to Narratology

    An Introduction to Narratology

    Lene Tøftestuen - 27.05.2021 - 18:16

  10. Storytelling and the Sciences of Mind

    Storytelling and the Sciences of Mind

    Lene Tøftestuen - 27.05.2021 - 18:21

Pages