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  1. Epiglobis

    "Epiglobis" is an interactive video that explores consumption, desire, and issues pertaining to globalization through non-linear imagery and sounds called at random from a databank that generates continuously new juxtapositions.

    Scott Rettberg - 13.01.2013 - 17:43

  2. Merz-i

    For E-Poetry 2007, i explore the multiple understandings of the PiM's (Personal Investigation Material). The PiM's as Merz-i / Merz-i or as factor i+) is an interactive visual art film, made from "letters & signs",  called i+D/ signs (information + definition / sign). Merz-i or factor i+), associated with a internet engine, allow a  ®≠Make, a re/reading(s) to make in a clash, as a surging opposition ? (http://www.epoetry2007.net/artists/oeuvres/veyrat/merzi.html)

    Scott Rettberg - 30.01.2013 - 01:54

  3. Why Some Dolls Are Bad: a generative graphic novel for the iPhone

    Why Some Dolls Are Bad is a generative, permutational graphic novel which engages themes of ethics, fashion, artifice and the self, and presents a re-examination of systems and materials including mohair, contagion, environmental decay, Perspex cabinetry, and false-seeming things in nature such as Venus Flytraps.

    Why Some Dolls Are Bad was originally launched on the Facebook platform but has been adapted for the iPhone and relaunched in 2010. The project collects images from a tag-constrained stream of public Flickr images and combines them with fragments from the original non-linear text. Once the application is downloaded, image and text come together into a frame which is read and then advanced, creating an ongoing dynamic narrative.

    Readers can capture frames and send them to an archive, where each frame becomes a “page” in the novel. The collective archiving of iterative captures from the project means that a version of the book can be read in a linear order.

    Scott Rettberg - 10.04.2013 - 22:49

  4. Les Descendants

    “The Descendants” by Alexandre Gherban is a dynamic and “active” program with an indeterminate function. It varies in transiency, sometimes being transient and other times intransient; In other words, the aspects of the program (the text, the images, and the sounds) change and move constantly in a random, or indeterminate, function. Even if the text does not have a personal perspective, the viewer plays a role by choosing his/her path in the work. The reader can interact with the processes and find the links within the images. Only then do words reveal themselves. By clicking on the words, (“the descendants”, “the parents”, “who…”, “and who…”) the work changes and the viewer can interact with the images of the new page. For the page where one sees “the parents”, one must choose one of the two images that represent the parents themselves, and this choice determines the path for what follows. This function suggests a reference to artificial life. By starting with “the parents” that produce “the descendants”, the viewer sees a type of reproduction that resembles that of a family tree. By choosing the path of one parent or the other, the user has an exploratory function.

    Claire Ezekiel - 08.09.2014 - 21:07

  5. Father - A Tribute

    Father - A Tribute is een interactief verhaalspel rondom het thema van de vader. In Father - A Tribute gaan citaten en eigen teksten over de vader met elkaar de confrontatie aan om de herinnering van de speler-lezer. Zoek de twee teksten die bij elkaar horen. Gestuurd door jouw geheugen, ontstaat er elke keer dat het spel gespeeld wordt, een nieuw verhaal over 'de vader'.

    (Source: Description, Literatuur Op Het Scherm)

    Hannah Ackermans - 07.12.2016 - 15:38

  6. le partage de l'incertitude

    Le partage de l'incertitude est un film interactif où l'internaute n'a pas à cliquer. Il manipule les vidéos par le biais de la souris. Un capteur de position inscrit ses mouvements et lui permet de déplacer les deux écrans. Il peut faire le rapprochement entre certaines images ou les éloigner. Les histoires entre les personnages s'interrompent toujours au moment même où elles auraient pu commencer. (nt2)

    Résumé : Une petite fille, un jeune homme, une jeune femme, un homme plus âgé :
    trois générations différentes. Dans une maison, sur la plage, au bord de
    l’océan, ces quatre personnages partagent des moments simples de la vie.
    Pourtant, tout est loin d’être évident.
    Relations et séparations, distance qui les sépare, dépendent des gestes du
    spectateur. Le rapprochement des images créé des tensions ou des liens
    entre ces instants de vie… (benoitblein)

     

    Kira Guehring - 22.09.2021 - 12:24

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