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  1. Storms

    An interactive hypertext piece based on the sefirotic tree of the Kabbalah. "Storms" is organized in vocalic and consonantal bifurcations. To navigate through the poem one is invited to click on a letter at any given time. In some instances, navigation can also take place by clicking outside the word. If the reader does not make a choice, that is, if he or she does not click on a vowel or consonant, or in some instances also on empty space, the reader will remain stationary. The poem does not have an ending. This means that one can continue to explore different textual navigation possibilities or quit at anytime. Originally a Hypercard stack, it is available below in an identical Flash translation. (source: author)

    Luciana Gattass - 25.11.2012 - 19:49

  2. Waxweb

    "Wax..." was my first feature, executed from 1985-1991 with a variety of arts funding, and a co-production commissioning from ZDF in Germany. The narrative is grotesque, an unresolved and unresolvable tragedy revolving around the perceptual and ethical misperceptions of one Jacob Maker, flight simulation systems programmer, and amateur beekeeper. Half-way between suspense and suspension, the movie moves through space, as the protagonist is translated from his home in Alamogordo out to the Army's Deseret Test facility, and beyond, to caves or the world of the dead, and perhaps even further, if his endless talking voice is to be believed (it should be). Dislocated, disoriented, fragmented, and finally flying, the hero and all those bees and other pictures accompanying him fly backwards and forwards through time. And in a sense the viewer does too.

    Scott Rettberg - 19.01.2013 - 01:39

  3. Moods & Conjunctions

    Indra's Net III

    Collocational procedures applied to three related texts, generating a new work which explores strictures and constraints associated with both sex and language.

    (Source: Author's description)

    Scott Rettberg - 01.02.2013 - 09:23

  4. Lust

    This book contains the lust for sex, blood, and love. A third-person story about a girl referred to as “she” and her relationships with four other named lovers. This work of poetry builds on the use of repetition through its storytelling

    Jill Walker Rettberg - 14.06.2013 - 09:13

  5. Curses

    Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre. The player takes the part of an English aristocrat called Meldrew. In the course of searching the attic for an old tourist map of Paris, Meldrew steps into a surreal adventure to uncover a centuries-old curse that has been placed on the family. The goal of the game is to find the missing map, and thus annul the curse. (Wikipedia)

    Jill Walker Rettberg - 02.07.2013 - 23:31

  6. Палиндромания (Palindromania)

    П А Л И Н Д Р О М А Н И Я ^

    (июль 1993 г.)

    Natalia Fedorova - 17.07.2013 - 13:14

  7. Myst

    Myst is a graphic adventure puzzle video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan (now Cyan Worlds) and published by Brøderbund. The Millers began working on Myst in 1991 and released it for the Mac OS computer on September 24, 1993; it was developer Cyan's largest project to date. Remakes and ports of the game have been released for Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, and Nintendo 3DS. Myst puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as "Ages". Clues found in each of these Ages help to reveal the back-story of the game's characters. The game has several endings, depending on the course of action the player takes. Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game until The Sims exceeded its sales in 2002.

    Jill Walker Rettberg - 17.04.2014 - 15:44

  8. High Tension

    High Tension

    Jill Walker Rettberg - 25.04.2014 - 04:29

  9. Gabriel Knight

    Gabriel Knight is a series of point-and-click adventure games developed and released by Sierra On-Line in the 1990s. (Source: Wikipedia)

    Eivind Farestveit - 17.02.2015 - 15:22

  10. Kaos 3 - Action Poetique 129 130

    Kaos était une revue sur ordinateur consacrée à la littérature électronique et produite par la société Kaos, qui la présentait comme carte de voeux. Réalisée par Jean-Pierre Balpe, trois numéros sur disquettes seront ainsi édités entre 1991 et 1993. Ce numéro 3 est sorti en Janvier 1993. La génération automatique de textes est quasi l'oeuvre de Jean-Pierre Balpe dont l'influence a été décisive sur la littérature numérique française des années 1980. Le numéro 3 propose plusieurs générateurs de différents auteurs. (Source: http://imal.org/fr/resurrection/kaos-3-action-poetique-jean-pierre-balpe)

    Hannah Ackermans - 04.08.2015 - 15:26

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