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  1. Ord som kan lyse opp et mørkt rom

    En introduksjon til elektronisk litteratur for en generell litterær publikum, diskutere arbeidene i Electronic Literature Collection, Volume 1, og elektronisk litteraturen presentert på 2008 Electronic Literature i Europa Konferansen, som arrangeres i Bergen.

    Scott Rettberg - 26.03.2012 - 16:15

  2. Words to light up a dark room: Electronic Literature

    English version of article published in Norwegian as "Ord som kan lyse opp et mørkt rom" in Vagant 1/2009.

    An introduction to electronic literature for a general literary audience, discussing works in the Electronic Literature Collection, volume 1, and works presented at the 2008 Electronic Literature in Europe conference, held in Bergen.

    Scott Rettberg - 28.03.2012 - 12:45

  3. Text and Digital Media: The Visualization of Code, Codex and Context

    The changes provoked by contemporary digital media have altered the traditional concepts of political and social hierarchies as well as blurred the boundaries between disciplines. The concepts of interdisciplinarity and transdisciplinarity, as well as those of transnationalism and multiculturalism, offer insight into the new sets of relationships that have developed between diverse disciplines within a global and local context. These relationships are framed within a digital media structure based on processes of mediation, remediation and transmediation that reflect the digital transformations that have blurred the boundaries between classic and new media (Lev Manovich; Henry Jenkins). In this context literary works are no longer part of a standalone discipline but can be visually represented in multiple visual formats, both digital and analogue. The text itself with its context, real and/or virtual, becomes a visual structure that can be manipulated and engaged with beyond its original purpose.

    Jill Walker Rettberg - 18.06.2012 - 10:46

  4. Philosophical Labyrinths in Cybertexts

    Not only since Postmodernism have spatial dichotomies such as absence and presence, inside and outside played a major role in defining the human condition and the physical positioning of the subject within the world. With the emergence of phenomena like HTML and the World Wide Web authors and artists have found new tools to explore and express new ideas of the human condition in the late 20th and early 21st centuries. Hypertexts or, with Espen J. Aarseth, “cybertexts”, offer new ‘roads’ which need not be taken, hiding places or Dantesque places of beauty. The one is only a step away from the other; in which space the user finds himself depends on the ‘literary machine’ with its narrative strategies. Often compared to labyrinths, these virtual spaces recall an almost archetypal quality of the conditio humana: The choice of exploring life, and of finding enlightenment and defeating the mythical minotaur; yet with one significant difference, as it appears one cannot escape from the labyrinth. Heidegger’s “Dasein” as much as Derrida’s “différance” are key to understanding what this means. At the example of three texts, Michael Joyce’s afternoon, a story, Mark Z.

    Jill Walker Rettberg - 18.06.2012 - 10:53

  5. Hyperrhiz 06: Visionary Landscapes

    This special issue of Hyperrhiz features work from ELO 2008: Visionary Landscapes, the Electronic Literature Organization's 2008 conference.

    Helen Burgess - 20.06.2012 - 19:58

  6. Digital Media Poetics presents Patricia Tomaszek

    Via skype, the author presents her work and gives a reading of two works "about nothing, places, memories, and thoughts: robert creeley (1926-2005) and patricia tomaszek in a cut and mixed poem-dialogue" and "Planting Trees Out of the Grief: In Memoriam Robert Creeley"

    Patricia Tomaszek - 28.08.2012 - 13:27

  7. Generative Visual Renku: Poetic Multimedia Semantics with the GRIOT System

    A polymorphic poem (polypoem) is a generative digital artwork that is constructed differently upon each instantiation, but can be meaningfully constrained according to aspects such as theme, metaphor, affect, and discourse structure. The Generative Visual Renku project presents a new form of concrete polymorphic poetry inspired by Japanese renku poetry, iconicity of Chinese character forms, and generative models from contemporary art. Calligraphic iconic illustrations are conjoined by the GRIOT system into a fanciful topography articulating the nuanced interplay between organic (natural or hand-created) and modular (mass-produced or consumerist) artifacts that saturate our lives. GRIOT, which is a system for composing generative and interactive narrative and poetic works, is used to semantically constrain generated output both visually and conceptually. On the one hand, this project extends the GRIOT architecture's support for composing graphics and has resulted in new theory to provide cognitive and semiotic groundings for the extension.

    Jill Walker Rettberg - 09.10.2012 - 21:20

  8. The Aesthetics of Generative Literature: Lessons from a Digital Writing Workshop

    This paper explores a range of issues related to the pedagogy and practice of generative writing in programmable media. We begin with a brief description of the RiTa toolkit – a set of computational tools designed to facilitate the practice of generative writing. We then describe our experiences using these tools in a series of digital writing workshops at Brown University in 2007-2008. We discuss and theoretically examine a set of core issues raised by workshop participants — distributed authorship, the aesthetics of surprise, materiality, push-back, layering, and others — and attempt to situate them within the larger discourse of generative art and writing practice.

    Jill Walker Rettberg - 09.10.2012 - 21:23

  9. Electronic Literature as an Information System

    Electronic literature is a term that encompasses artistic texts produced for printed media which are consumed in electronic format, as well as text produced for electronic media that could not be printed without losing essential qualities. Some have argued that the essence of electronic literature is the use of multimedia, fragmentation, and/or non-linearity. Others focus on the role of computation and complex processing. "Cybertext" does not sufficiently describe these systems. In this paper we propose that works of electronic literature, understood as text (with possible inclusion of multimedia elements) designed to be consumed in bi- or multi-directional electronic media, are best understood as 3-tier (or n-tier) information systems. These tiers include data (the textual content), process (computational interactions) and presentation (on-screen rendering of the narrative). The interaction between these layers produces what is known as the work of electronic literature.

    Jill Walker Rettberg - 09.10.2012 - 21:30

  10. Creative Nonfiction in Electronic Media: New Wine in New Bottles

    Moving text into e-space has thus far taken as many steps backward as it has forward, largely because the paradigm of the printed book has served as a blinder that keeps us from seeing possible new ways of writing—something nowhere more obvious than in nonfiction. After looking at a few examples of such failures of imagination, including an internet-only scholarly publication that fails to take advantage of virtual textuality, this essay first notes some nonfictional genres and modes after which it looks the relations between fiction and nonfiction as literary forms. Next, it suggests new methods of argumentation made possible by computer-based textuality. The largest part of this essay then explores three new forms: the blog as the electronic translation of the journal, the hypertext essay, and the Ulmerian mystory.

    Source: Author's Abstract

    Patricia Tomaszek - 10.10.2013 - 15:21

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