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  1. "Creamus, ergo sumus": Ansätze zu einer Netzästhetik

    "Creamus, ergo sumus": Ansätze zu einer Netzästhetik

    Jörgen Schäfer - 08.11.2012 - 14:05

  2. Hyperfiction – ein neues Genre?

    Hyperfiction – ein neues Genre?

    Beat Suter - 21.11.2012 - 11:24

  3. Der Link als Herme und Seitensprung. Überlegungen zur Komposition von Webfiction.

    Der Link als Herme und Seitensprung. Überlegungen zur Komposition von Webfiction.

    Beat Suter - 21.11.2012 - 11:37

  4. Literary Programming (In the Age of Digital Transliteration)

    This paper is proposed as the second part of an essay, the first part of which was presented at DAC'98, having the overall title 'Performances of Writing in the Age of Digital Transliteration'. Part one of this essay raised questions -- contextualized by reference to Walter Benjamin and Friedrich Kittler, amongst others -- concerning the intrinsically digital characteristics of text, along with certain implications of these characteristics (and what they have entailed, specifically and especially: the Net) for traditional literary culture, for the latter's critique, and for textual, especially artistic textual practices.

    Scott Rettberg - 19.01.2013 - 01:23

  5. Visualizing Cultures in the Age of Digital Media

    "Visualizing Cultures In The Age Of Digital Media" is a hypertextual interactive work designed for DVD, that explores the ways media shape our understanding of cultural places and events. The work incorporates original material on West African performances and events recorded in Ghana as well as clips from a number of early and exemplary documentaries. The project includes an analysis of theories of montage, tropes, visual cognition, and cultural practices within the context of hypermedia and the new technology, bridging the fields of visual studies, cultural studies, media studies, art history, visual anthropology and communication. It suggests new tools and methods of representation available to students, scholars and filmmakers and raises questions about the relationship of language to text and theory to practice in the arts of digital representation.

    (Source: DAC 1999 Author's abstract)

    Scott Rettberg - 19.01.2013 - 12:32

  6. Ergodic Characters

    While much of the attention towards ergodic fiction has been focusing on plot (either dynamic or multiple-path), its characters still lack complexity and expressiveness. In this paper we will explore two different techniques to face this problem.

    One major issue in videogames is the lack of personality in user-controlled characters. In other words, the author of a videogame cannot give a deep personality to her character, because the user will be the one who will control it. For example, you cannot design a melancholic, non-violent character, if there is a knife available in the environment. Many users would just take the knife and start a Doom-like game, turning the originally pacifist character into a serial killer. The designer can obviously prevent the user from manipulating harmful objects. However, through this arbitrary rule, users will see their freedom limited. This would also diminish the environment's coherence: why some objects can be manipulated and other cannot?

    Scott Rettberg - 19.01.2013 - 13:24

  7. The Disturbing Liveliness of Machines: Rethinking the Body in Hypertext Theory and Fiction

    The Disturbing Liveliness of Machines: Rethinking the Body in Hypertext Theory and Fiction

    Jill Walker Rettberg - 02.07.2013 - 13:29

  8. Cочинялки

    Cочинялки

    Natalia Fedorova - 16.07.2013 - 14:41

  9. Hypertext Fiction and Poetry

    This issue's CoverWeb explores the use of hypertext fiction and poetry, both as textual resources and as creative exercises in the classroom.

    Cheryl Ball - 21.08.2013 - 11:02

  10. HyperRhetoriods: An Undergraduate Course in Hyperfiction

    This brief hypertext is a narrative about the design, assignments, and results of that course. The largest section contains my commentary about Student Responses to the course with references to student Online Learning Records and their course evaluations (more complete samples are also included). Though no formal arguments are made, it is implicit in the narrative that:

    Hypertext provides a valuable tool for teaching writing and reading
    Collaboration and student independence (owning their own learning) are vital aspects of the learning milieu
    Theories of distributed cognition, situated learning, and learning as an ecology provide important pedagogical models
    One need not focus on "teaching the technology" in order to teach in a c-a classroom.
    The Online Learning Record is an especially significant tool for the development of both student and teacher.

    Cheryl Ball - 21.08.2013 - 11:48

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