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  1. Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy

    Body dissatisfaction is so common in the western world that it has become the norm, especially among women and girls. Writing New Body Worlds is a transdisciplinary research-creation project that aims to address these issues by developing an interactive digital fiction for body image bibliotherapy. It is created with the critical co-design participation of a group of young women and non-binary individuals (aged 18–25) from diverse backgrounds, who are representative of its intended audience. This article discusses how our participant research influenced the creative development of the digital fiction, its characters and its novel ludonarrative or story-game design. It theorizes how the specific affordances of a choice-based interactive narrative, that situates the reader-player in the mind of the fictional protagonist, may lead to enhanced empathic identification and agency and, therefore, a more profoundly immersive and potentially transformative experience.

    Astrid Ensslin - 31.08.2022 - 13:49

  2. Transmedial Unnatural Spatiality and Postdigital Dystopicalization in The Pickle Index

    Transmedial Unnatural Spatiality and Postdigital Dystopicalization in The Pickle Index

    Astrid Ensslin - 28.01.2023 - 15:27

  3. Digital Realism

    Digital Realism

    David Wright - 22.02.2023 - 12:12

  4. Digital Literary Creative Practice and COVID-19

    Digital Literary Creative Practice and COVID-19

    David Wright - 22.02.2023 - 12:15

  5. Putting the Pig Back Together Again: Dis(re)connection in "Figurski at Findhorn on Acid"

    Putting the Pig Back Together Again: Dis(re)connection in "Figurski at Findhorn on Acid"

    Richard Holeton - 23.02.2023 - 23:54

  6. Story machines: how computers have become creative writers

    Story machines: how computers have become creative writers

    Jill Walker Rettberg - 15.07.2023 - 11:01

  7. AI for Games

    What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That's one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI)

    Martijn Holtkamp - 15.03.2024 - 14:06

  8. Writing with the Australian Archive: Digital Posthuman Approaches to Australian Literature

    Writing with the Australian Archive: Digital Posthuman Approaches to Australian Literature

    David Wright - 29.08.2023 - 16:04

  9. Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature

    Beyond Maximalism: Resolving the Novelistic Incompatibilities of Realism, Paranoia, Omniscience, and Encyclopedism through Electronic Literature

    David Wright - 27.10.2023 - 05:00

  10. Traversing Language, the Author, and the Word in Amira Hanafi’s A Dictionary of the Revolution

    Traversing Language, the Author, and the Word in Amira Hanafi’s A Dictionary of the Revolution

    David Wright - 02.01.2024 - 06:19

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