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  1. Electronic Literature as a Model of Creativity and Innovation in Practice: A Report from the HERA Joint Research Project (e-Pub)

    The ELMCIP final report, including reflective essays by each of the principal investigators of the Electronic Literature as a Model of Creativity and Innovation in Practice project, based on their individual projects within the collaborative research project.

    Forthcoming Winter 2013.

    Scott Rettberg - 17.10.2013 - 14:30

  2. The Digital Subject: Questioning Hypermnesia

    The Digital Subject: Questioning Hypermnesia

    Scott Rettberg - 22.10.2013 - 13:45

  3. Human Computation in Electronic Literature

    This chapter situates and considers several different facets of human computation in electronic literature and digital art. Electronic literature encompasses works in literary forms that are particular to the computer or the network context. Human computation is examined as an element of the development of collective narratives online, in which different roles are defined in architectures of participation. The form, structure, and common features of notable human-computation based artworks are identified. The human computation processes of collectively written and internet-harvested haiku generators are contrasted with each other to reveal their different models of situating the relationship between computational process and human authorship. Literary meta-critiques of human computation technologies such as Google’s machine reading of Gmail and reCAPTCHA’s use of human language recognition are discussed as electronic literature is positioned in a critical, if symbiotic, relationship to human computation.

    (Source: Author's abstract)

    Scott Rettberg - 22.10.2013 - 14:06

  4. Electronic Literature

    Entry on electronic literature providing a history of the term and exploring its contended usage.

    Electronic literature is a generalized term used to describe a wide variety of computational literary practices beneath one broad umbrella, defined by the Electronic Literature Organization as works with important literary aspects that take advantage of the capabilities and contexts provided by the stand-alone or networked computer.”

    Scott Rettberg - 01.11.2013 - 09:58

  5. Collaborative Narrative

    Brief entry on collaborative narrative situating collaboration in hypertext and online writing contexts.

    Collaboratively written narratives are not specific to new media: a number of works within the Western cultural and literary canon, for example the epics of Homer, the Judeo-Christian Bible, and Beowulf, are believed to have been developed through collaborative storytelling and writing processes. It can however be said that collaborative writing practices are more prevalent in contemporary digital media than in print.

    Electronic literature authors most often write within software platforms that are themselves “authored”—every time someone opens up Photoshop, or Flash, they are reminded of the long list of developers who actually wrote the software. So even making use of a particular application is a type of collaboration. There is a greater degree of transparency to the collective efforts involved in digital media production than to traditional literary production.

    (Source: Author's introduction)

    Scott Rettberg - 01.11.2013 - 11:53

  6. Don't Lurk Too Long: Art and Creativity in a Digital Community

    Don't Lurk Too Long: Art and Creativity in a Digital Community

    Scott Rettberg - 04.11.2013 - 13:26

  7. Remediating LidantJU fAram

    Remediating LidantJU fAram

    Jill Walker Rettberg - 12.01.2014 - 20:49

  8. J.R. Carpenter: Object-Oriented Interview by Andrea Zeffiro

    November 2013 marked twenty years since artist, writer, performer, and researcher J. R. Carpenter first began using the internet as a medium for the creation and dissemination of experimental texts. This interview examines the material, formal, and textual traces of a number of pre-web media – including the LED scrolling sign, the slide projector, and the photocopy machine – which continue to pervade Carpenter’s digital work today.

    J. R. Carpenter - 17.01.2014 - 12:58

  9. Read The Sonnet Co-Authored By Shakespeare, An MIT PhD Student & A Machine-Learning Algorithm

    Journalistic essay about Nathan Matias' Swift-Speare project, where he uses machine-learning and word-prediction to generate sonnets in the style of Shakespeare. The essay is notable for its publication on an extremely popular website.

    Jill Walker Rettberg - 27.01.2014 - 16:44

  10. The ELMCIP Electronic Literature Knowledge Base: A Review

    Electronic Literature as a Model of Creativity and Innovation in Practice (ELMCIP) is a research project (2010-2013) that gathered several European academic partners from Norway, Sweden, Finland, the Netherlands, Scotland, England, Slovenia, and a non-academic institution, New Media Scotland. Funded by the HERA Joint Research Programme and by the Socio-economic Sciences and Humanities Programme from the European Commission, the project is led by Scott Rettberg (University of Bergen, Norway). In addition to conferences, exhibitions, workshops, seminars, anthologies (e.g. European Electronic Literature), videos and numerous publication, the project’s main outcome was the development of the ELMCIP Knowledge Base (http://elmcip.net).

    Alvaro Seica - 14.02.2014 - 10:57

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