Search

Search content of the knowledge base.

The search found 215 results in 0.015 seconds.

Search results

  1. ABC LA: Portrait d'une ville en 26 lettres

    “THE ABC: portrait of a city in 26 letters offers a reading in Los Angeles over the alphabet, an attempt to find coherence in what appears not to have to give shape to what is often perceived as amorphous. Beyond the clichés this portrait reveals textual and audio aspects of the city hidden behind her image hypermédiatisée”

    (Source: “France Culture” as presented in the Electronic Literature Exhibition, MLA 2012)

    Meri Alexandra Raita - 28.01.2012 - 14:11

  2. When I Was President

    When I Was President is a portrait of absolute power as depicted by a fictional President of the United States. This President is unnamed and non-historical, that is, he has never, and could never, exist, yet what he represents is archetypal in nature and endures within the optimism, dangers, and limitations of political power. The work is created in Flash and divided into nine sections, each of which addresses a different Presidential act of power, and its consequences. The acts of power are elemental and metaphoric--they are simultaneously absurd, idiosyncratic, and impossible, yet they seem to tell some basic truth about the promise of absolute power, and its inherent failures. This work uses images, videos, and audio files acquired online, and modified by the artist. A credits page is included on the site.

    (Source: from rhizome.org)

    Meri Alexandra Raita - 28.01.2012 - 14:24

  3. Whale Hunt

    Whale Hunt is “an experiment in human storytelling, using a photographic heartbeat of 3,214 images to document an Eskimo whale hunt in Barrow, Alaska”

    (Source: description from the Electronic Literature Exhibition, MLA 2012)

    Meri Alexandra Raita - 28.01.2012 - 14:38

  4. Mythologies of Landforms and Little Girls

    When I began writing Mythologies in 1995 I was thinking about gender in language and, informed by a poststructuralist feminist critique of the representation of the female body as landscape, I set out to explode these stereotypes by using over-the-top geological metaphors. I wanted to convey a moment of realization, when a number of ideas come together at once. It mattered little to me what order the ideas came in, only that they came together in the end. The narrative structure of this non-linear HTML version was influenced by the Choose Your Own Adventure books. The interface was based on the placemats you get at many restaurants in Nova Scotia, which depict a map of Nova Scotia surrounded by icons of purported interest to tourists: lobsters, whales, lighthouses, beaches and the Bluenose. The found images and texts came from a geology course I took in university, a civil engineering manual from the 1920s and a random assortment of textbooks found in used bookstores. The deadpan technical descriptions of dikes, groins and mattress work add perverse sexual overtones to the otherwise quite chaste first-person narrative.

    J. R. Carpenter - 28.01.2012 - 23:17

  5. popołudnie, pewna historia

    Jeśli wybitne narracje poznaje się po tym, że są dramatyzacją swojego działania, to popołudnie, pewna historia wzorowo wypełnia ten postulat. W labiryntowym świecie paranoi bohater, niczym Edyp, poszukuje odpowiedzi na pytanie „kto zabił?”. Czytelnik, który za nim podąża, wciągnięty zostaje przez tekst w ślepe odnogi, fabularne pętle i światy możliwe. Powieść staje się alegorią swojej własnej lektury, a jej nierozstrzygalność sprawia, że powraca się do niej latami.

    Patricia Tomaszek - 03.02.2012 - 01:37

  6. Collection

    The Collection is a short, text driven video about the self-imposed loneliness of a man living behind his video camera. Though a technically simple piece made entirely in LiveType and Final Cut, this brief narrative exposes a raw, unwavering feeling of regret and helplessness.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 03.02.2012 - 15:18

  7. Immobilité

    Immobilité, the first feature-length film for a mobile device, is story of two women living in a dream-like state. The audio is that of great eeriness, but we are assured by the narration that the women are not here to haunt us. Soon after, we are presented with a very interesting question; a question that is left open to interpretation by an unknown being from the distant future. Annotated by Gary Nasca.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Meri Alexandra Raita - 03.02.2012 - 15:45

  8. Soft Cinema: Navigating the Database

    Soft Cinema: Navigating the Database is a DVD release with a movie series generated with the Soft Cinema software.

    The three films presented on the DVD reference the familiar genres of cinema, the process by which they were created and the resulting aesthetics fully belong to the software age. They demonstrate the possibilities of soft(ware) cinema - a 'cinema' in which human subjectivity and the variable choices made by custom software combine to create films that can run infinitely without ever exactly repeating the same image sequences, screen layouts and narratives.

    Elisabeth Nesheim - 03.02.2012 - 16:42

  9. Blue Light

    The Blue Light Project is a mobile media narrative. Composed to challenge conventional perceptions of security, the project guides participants through the campus using emergency phone towers as landmarks to discover who among their friends accused them of cocaine possession. With an immersive narrative written by Kirsten Petersen and Page Schumacher, a dynamic route mapped by Nicole Anderson and Allison Gray, and an interactive web interface coded by Kevin Diep, Tyler Lundfelt, and Dylan Symington, The Blue Light Project compels participants to reevaluate the certainty of personal safety and prized friendships.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:28

  10. Glitch

    Glitch is a fictional, site-specific, mobile media narrative based on the campus of the University of Maryland. Readers follow the story of a student named Alice, who experiences a series of strange glitch-like events that she cannot explain but works to understand. Users walk through various sites on campus based on provided coordinates, finding geocaches and solving riddles that utilize location- based knowledge to explore Alice's personal journal pages and digital blog entries.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:41

Pages