Search

Search content of the knowledge base.

The search found 174 results in 0.011 seconds.

Search results

  1. Tales of Automation

    Tales of Automation is a collection of nine short "tales" that explore the effects of digital automation - algorithmic behavior modification, quantified feedback, life-logging, etc. - on daily life and subjectivity. Each tale is a never-ending cycle of asynchronous loops (of text and video) that present a single character at a moment of distracted attention, attempting and always failing to self-narrate experience in its complexity, materiality and abstraction. Notifications, data and spam intrude on consciousness at the cusp of self-awareness. Vision is composited, filtered and collaged. The multiplicity and variability of nested loops means that the short fictions are without beginnings or ends, or rather they begin in medias res and end when the nature of the characters' situation becomes evident.

    The work is best presented in full screen mode on any browser, but preferably Chrome. Interaction with each tale involves a simple click, page scroll or mouse movement. In Tale 7, the central image can be dragged to read what is underneath. There is no sound in this work.

    (Source: Author's description)

    Filip Falk - 29.08.2018 - 12:53

  2. Pacific Surfliner: San Juan Capistrano

     

    Pacific Surfliner is one in a series of videos that map the route of the Pacific Surfliner along the California coast – San Diego to San Luis Obispo.  In so doing, they trace a kind of life story of a certain generation in time – arrivals and departures over the years, joy and loss. While San Juan Capistrano is a kind of central piece, touching on many life transformations, each piece takes a central emotion from its location.  The individual videos are layered with images, sound, and text –experimenting with storytelling modes.  

     

    Author's statement: 

    Spoken screens:  the gap between presence and performance.  One of the challenging issues with e-literature has been the relationship between reading a work and watching it performed.  Some time-based or video work discourages the performative reading aspect altogether.  Pacific Surfliner suggests a new approach – a text-rich, time-based piece that can be performed (or read silently).

    Li Yi - 26.09.2018 - 15:10

  3. Fractalize 1: I've loved you from afar

    FRACTALIZE is a hypermedia fiction project created by Tony Vieira, with Lesley Loksi Chan and Arthur Yeung. The first installment, ”I've loved you from Afar,” is a fractal reminiscence of a romance across space and time. Created for Supercrawl 2017, a four day art and indie music festival in Hamilton, Canada, Fractalize is intended to exist both inside a gallery space as much as within the audience member’s smartphone. Narrative “fractals” will be delivered over the course of the five day ELO Conference and Festival via email and social media, with intentional knowledge gaps that users fill in based on their own experience, anxieties, and desires. Users experience the project in the form of VR/360º video gallery exhibit, video walks, web videos, photographs, original music, text messages, sound art, Spotify playlists, and social media posts. Characters within the narrative have their own social media identities which are regularly updated over the course of the exhibition, creating a blurring of the lines that separate reality and virtuality.

    Nina Kolovic - 26.09.2018 - 15:12

  4. Kindred

    Kindred is a project which combines text, video and interactive elements to tell a story inspired by the music of the band.

     

    Nina Kolovic - 01.11.2018 - 13:32

  5. An/Other Time

    Rediscovering Springfield will be an art-type walk that is a site-specific exhibition using mobile devices and printed items to unearth content by walking along Main Road Moonah. Rediscovering Springfield will be a project that engages with the community of Springfield and the greater Moonah area in Hobart, Tasmania.

    The work Rediscovering Springfield will add another chapter in the history of Tasmania. It will share the personal untold stories from migrants who came to Tasmania in the mid 20th Century onwards. Their contribution to the building and adding to this state is not often talked about or acknowledged in Tasmaniaʼs history.

    The work will investigate how they communicated, what they brought with them, how their concept of home and food was re-created and experienced in their new “home” in Australia. How they shared their culture with other communities, how they spoke with one another, especially as many of them didn’t speak fluent English, if at all, on their arrival. How does one negotiate a space one does not understand fully?

    Nina Kolovic - 02.11.2018 - 16:15

  6. aimisola.net/hymiwo.po

    aimisola.net/hymiwo.po: a poemtrack for a yet-to-be-written dance piece departs from material produced by AIMISOLA, in respect to the project “voices of immigrant women,” and further research developed by Álvaro Seiça & Sindre Sørensen on immigration, Spanish immigration policies, cultural, social and political issues in Spain. The first-person poem addresses immigrant women in long-term unemployment living in Spain, and the social, professional, linguistic, and educational obstacles that they face. The poem intends to be a possible account and denouncement of immigration, migration, and dislocation aspects, in a broader global scope, though more specifically, in the European context: rootlessness, social and personal hopes, women’s rights, social, gender and sexual inequality and aggression.

    Nina Kolovic - 02.11.2018 - 16:26

  7. Ms. Lojka or: In Despair to Will to Be Oneself

    A short hypertext exploration of psychosis, about ignorance, defiance, and freedom—or: self-knowledge, acquiescence, and fate. Takes about 15 minutes to play. There are two significantly-divergent endings, but replays are intentionally discouraged.

    This game was awarded the New Media Writing Prize in 2016. 

    Nina Kolovic - 02.11.2018 - 17:51

  8. Sleepless

    Sleepless

    Nina Kolovic - 03.11.2018 - 13:23

  9. Ishmael

    A short multimedia-enhanced hypertext game about perpetual cycles of displacement and violence, as seen through the lens of a child. Takes about 15 minutes to read/play, and no gaming skills are required.

    Ishmael debuted at the 2017 Spring Thing interactive fiction festival, was selected to be showcased at the PixelPop Festival in St. Louis, was nominated for the "Best Social Impact Game" award at BIG: Brazil’s Independent Games Festival, was an IndieCade Finalist, and was shortlisted for the 2017 New Media Writing Prize

    Nina Kolovic - 03.11.2018 - 13:31

  10. Paranormal Interactivity

    Dorset's paranormal history dates back hundreds of years and continues to be a hotspot for unexplained activity.

    In your role as a paranormal investigator, complete the interactive documentary by navigating your way through three of Dorset's most haunted locations. Only after discovering the stories behind them will you be able to escape. Good luck.

    Nina Kolovic - 03.11.2018 - 15:17

Pages