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  1. Talking Cure

    Talking Cure is an installation that includes live video processing, speech recognition, and a dynamically composed sound environment. It is about seeing, writing, and speaking — about word pictures, the gaze, and cure. It works with the story of Anna O, the patient of Joseph Breuer's who gave to him and Freud the concept of the "talking cure" as well as the word pictures to substantiate it. The reader enters a space with a projection surface at one end and a high-backed chair, facing it, at another. In front of the chair are a video camera and microphone. The video camera's image of the person in the chair is displayed, as text, on the screen. This "word picture" display is formed by reducing the live image to three colors, and then using these colors to determine the mixture between three color-coded layers of text. One of these layers is from Joseph Breuer's case study of Anna O. Another layer of text consists of the words "to torment" repeated — one of the few direct quotations attributed to Anna in the case study.

    Eric Dean Rasmussen - 10.03.2011 - 10:20

  2. Contemplating Flight

    Framed by various folktales, "Contemplating Flight" explores established female representations and further tests the limitations of participation in a challenging narrative grammatology.

    Artist Statement:
    Like previous artworks on 6amhoover.com "Contemplating Flight" explores the interplay between digital narrative, image and interaction. It aims to question the paradigm of interaction equating to empowerment.

    Bettelheim like many ponders the importance of the forest "Since ancient times the near impenetrable forest in which we get lost has symbolized the dark, hidden, near-impenetrable world of our unconscious. If we have lost the framework which gave structure to our past life and must now find our way to become ourselves, and have entered this wilderness with an as yet undeveloped personality, when we succeed in finding our way out we shall emerge with a much more highly developed humanity." The Uses Of Enchantment: The Meaning And Importance of Fairy Tales 1976.

    Scott Rettberg - 12.01.2013 - 01:28

  3. Slamming the Sonnet

    Slamming the Sonnet is a website emerging from the collaborative partnership of Jayne Fenton Keane (poet) and David Keane (artist and programmer). It investigates the construction of virtual bodies by using Slam poetry as a device to explore implications of re-theorizing the role of authors in habitats of poetry that are made of technological flesh rather than processed tree matter.

    This site investigates alternative models of interactivity through engagement with a virtual body made of space, movement, sound and flesh. It becomes terra electra, replete with multiple species of texts, some of which evolve in direct response to the user's actions. It becomes a dismembered cyborg that becomes a part of you as you navigate through it; as your senses are seduced by its voices, breathing and gaze. In other words, it interacts with you beyond the computer screen; it infiltrates your body. It subverts identity and creates a hyperreal competition where everyone is given equal status in its time and space: dead or alive, famous or unknown.

    Scott Rettberg - 17.01.2013 - 23:12

  4. Reading Club

    Reading Club is a project started by Emmanuel Guez and Annie Abrahams in 2013. Eleven sessions were organized with more than 40 different “readers” in English and/or French based on text extracts from Raymond Queneau, from Mez and the ARPAnet dialogues to Marshall McLuhan, Michel Bauwens and McKenzie Wark. Guez and Abrahams experimented with different reading and writing constraints (color, duration, text-length, number of “readers”, etc.) and different performance conditions (online vs. live performance, with and without sound, etc.). In a session of the Reading Club, readers are invited to read a given text together. These readers simultaneously write their own words into this text given a previously fixed maximum number of characters. The Reading Club can be seen as an interpretive arena in which each reader plays and subverts the writing of others through this intertextual game.

    Scott Rettberg - 25.09.2013 - 11:21

  5. Sim/Oui

    Sim/Oui

    Scott Rettberg - 25.09.2013 - 16:57

  6. Operatus

    Operatus is a live performance of a generative narrative-poetic system distributed between screens, interactive objects and augmented reality overlays. The work engages a range of historical and contemporary contexts of observation and forensic analysis including early modern surgical theaters, the deductive logic of Sir Arthur Conan Doyle, and The Stud File, a methodical archive of personal evidence documenting the sexual exploits of Samuel Steward, a 20th century tattoo artist, pornographer, and friend of Gertrude Stein. (source: http://chercherletexte.org/en/performance/opera-tus/)

    Theresa Marie Sperre - 11.10.2013 - 13:04

  7. Everything Is Going To Be OK :)

    Teenage heartache has become a public commodity. On social media, young people now broadcast the most intimate moments of their lives to a global audience. Context collapse has replaced the small, specific audiences we once opened our hearts to with a vast, undifferentiated swarm of humanity. Falling in and out of love, breaking up and reconciling, seeking solace or revenge – all are enacted in the midst of the data stream. Everything Is Going To Be OK :) explores this new, performative model for love and loss that is emerging in networked environments. Deploying what might be described as a “poetics of search”, the artwork sources relevant tweets from Twitter in real-time, performs string manipulation and anonymizes them, then assembles the fragments into a three-act dialogue that is projected onto the installation space. What results is an emergent narrative that reflects the new modes of online interaction unique to millennials – but also the timeless tropes, customs, dreams and anxieties experienced by every generation.

    Marius Ulvund - 29.01.2015 - 15:43

  8. StoryFace

    "StoryFace" is a digital fiction based on the capture and recognition of facial emotions.

    The user logs onto a dating website. He/she is asked to display, in front of the webcam, the emotion that seems to characterize him/her the best. After this the website proposes profiles of partners. The user can choose one and exchange with a fictional partner. The user is now expected to focus on the content of messages. However, the user's facial expressions continue to be tracked and analyzed… 

    What is highlighted here is the tendency of emotion recognition devices to normalize emotions. Which emotion does the device expect? We go from the measurement of emotions to the standardization of emotions. 

    StoryFace was re-published in The New River in 2018.

    Carlos Muñoz - 26.09.2018 - 14:53