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  1. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  2. Dim O'Gauble

     Dim O’Gauble follows the glimpsing story of an elderly woman reflecting on her grandson’s nightmarish – possibly paranormal – visions of the future. Told through a densely textured, mouse-responsive graphical environment, the work presents the user/reader with a series of transient texts, some of which change/mutate or float/disappear over time, intending to reflect the very nature of the hazy/difficult memories being uncovered. Progression through Dim O’Gauble is achieved by clicking on the various arrows visible in the graphical backgrounds, which quickly shift the viewport around the ‘canvas’ of the piece. In addition, various sub-sections of the narrative can be discovered by clicking on hotspots in the text. The final scene reveals a video sequence of a tunnel/subway with text super-imposed at different sizes over the top of it. The sketches/drawings used in the work were created by the author when he was 8 years old.  

    Andy Campbell - 12.05.2011 - 12:59

  3. About Time

    A digital interactive hypertext fiction in two braided paralell paths.

    Scott Rettberg - 11.05.2012 - 15:29

  4. Radiant Copenhagen

    A collaborative fictional description of a future Copenhagen told in descriptions of places on a satellite map of Copenhagen. The title is a play upon the PR organisation Wonderful Copenhagen. A bus tour of Copenhagen with readings from the work was organised in March 2009.

    Jill Walker Rettberg - 01.02.2013 - 13:40

  5. DNA: A Digital Novel

    Taking the concept of identity theft to its logical conclusion, DNA is an interactive, Web-based novel set in the year 2075, in a future where genetic clones are commonplace and the unique identity of any individual is protected only by tacit consent. Detailing a year in the life of a clone who begins plotting to take on the identity of one of his "code partners," the novel includes a series of hyperlinks to real and fictional Wikipedia entries that provide a peek into the dystopic future of economic, agricultural, cultural, social, and political systems. Influenced by a range of electronic and experimental literary works published over the last fifteen years, DNA presents a non-linear narrative that allows each reader to select his or her own narrative path though the novel and to explore the text's connection to other fictional and non-fictional texts published on the Web. The networked architecture of the project enables the reader to not only construct and engage with the narrative world of the novel itself but with other narrative worlds that exist outside of the novel.

    Jill Walker Rettberg - 12.06.2013 - 13:38

  6. Evolution

    Evolution is a online artwork that emulates the writing and compositions of poet and artist Johannes Heldén. The application analyzes a set of all published text- and sound-work by the artist and generates a continuously evolving poem that simulates Heldéns style : in vocabulary, the spacing in-between words, syntax. In this performance, the digital version of artist meets the original. The aim is to raise questions about authenticity, about the future, about physics and science fiction.

    (Source: http://chercherletexte.org/en/performance/evo-lution/)

    Alvaro Seica - 25.09.2013 - 12:22

  7. Derby [2061]

    A science fiction story set in the town Derby in the year 2061, told through Foursquare. Fictional venues were created in the same geographical location as existing places, and the story's protagonist, "Girl X", left tips in the places, which read together tell a story of the future world. For instance, the university student centre has a double called the [2061] Pre-Freedom Public Service Centre, where Girl X's tip explains: "Before you're a free citizen you have to go here. It's kind of like school, but since knowledge is now installed rather than learned, it's more like medical and social public service..."

    Jill Walker Rettberg - 12.05.2014 - 17:57

  8. En réponse à la lampe

    « En réponse à la lampe » a été publié dans le journal « alire n°6 » pour la première fois en 1992. En 1996, un portage informatique a été réalisé. Ce poème animé donne une possibilité importante de lectures grâce à l’apparition et la disparition de nombreuses bribes. Le poème bouge sur un écran noir, et le texte est pour la plupart imprimé en blanc. Le poème est composé de quelques éléments plutôt stables dans le temps, qui permettent au lecteur de pouvoir mémoriser un très petit nombre de vers, puis d’autres éléments ou vers apparaissent et disparaissent à leur guise, n’importe où à l’écran, rendant difficile de remédier à un sens quelconque, à cause de l’aspect transitoire du poème. Une esthétique de la frustration surgit de ce poème car, au moment où les vers apparaissent, ils s’estompent aussitôt. Cependant, l’aspect transitoire du texte permet une lecture temporelle, basée sur la mémoire du lecteur.

    Johanna Montlouis-Gabriel - 13.09.2014 - 21:53

  9. multi.com.plicity

    Multiplicity
    1. A large number or great variety
    2. The state of being multiple

    Complicity
    1. The fact or condition of being an accomplice, esp in a criminal act

    multi.com.plicity is a twenty-first century translation of Guy de Maupassant's short story Mes vingt-cinq jours (My Twenty-Five Days), originally published in 1885, and translated into English by Albert M.C. McMaster, A.E. Henderson, Mme. Quesada et al.

    multi.com.plicity takes de Maupassant's story and reimagines it, changing a health resort in 19th century France to a laboratory complex in an unspecified future, and inhabiting the story with nameless clones and technology. In this way the story eschews the notion of a literal translation in favour of a temporal and situational carrying across of de Maupassant's tale, with multiple layers of perception as realised through randomised image and video layers.

    Chris Joseph - 01.01.2015 - 11:39

  10. Tales from the Towpath

    Tales from the Towpath is an immersive story inspired by Manchester’s waterways and their ecological fate. It spans the Victorian city to an uncertain future 50 years from now. Three characters circle one another across time, with fragments of their stories found in geocaches (past), live performance (present) and augmented reality Zappar codes (future). (Source: http://talesfromthetowpath.net/)

    Daniela Ørvik - 22.01.2015 - 16:01

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