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  1. Samorost 2

    Samorost 2 tells a surreal story of a space gnome whose dog just got kidnapped by mischievous aliens. Set out on a short expedition to rescue the pup, deal with curious strangers and relax to the soothing music by Tomáš "Floex" Dvořák.

    (Source: Amanita Design)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 21:59

  2. Epic Retold

    'Chindu Sreedharan, a U.K.-based lecturer, is retelling the Mahabharata using the micro-blogging service, hoping to lure readers with creative snippets posted in chronological order.

    “This is not quite about capturing the philosophical richness of the original Mahabharata -- but presenting a version that will, hopefully, suit the medium,” Sreedharan, 36, told Reuters in an e-mail interview.

    The Sanskrit epic, one of Hinduism’s crucial texts, deals with a dynastic struggle for power that ends in victory for the righteous. It is regarded as an allegorical lesson in righteous living integral to much of India’s cultural consciousness.

    Caroline Tranberg - 28.09.2021 - 00:26

  3. House Fire

    The poem House Fire was first published in Blue Mesa Review, No. 18, Fall 2006, but can now be found and accessed on bornmagazine.org by everyone.

    Caroline Tranberg - 28.09.2021 - 01:27

  4. The Final Hours of Portal 2

    The Final Hour of Portal 2 takes you deep within the top-secret offices of Valve, creators of Half-Life, for an unvarnished look at the creative process behind the new video game Portal 2. Journalist Geoff Keighley was granted unprecedented “fly on the wall” access to Valve over the past three years to create this story. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, The Final Hours of Portal 2 is a gripping and dramatic story. (goodreads.com)

    Ashleigh Steele - 28.09.2021 - 16:23

  5. Progress Quest

    Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.

    (Source: Progress Quest)

    Ana Isabel Jimenez Sanchez - 28.09.2021 - 21:25

  6. Safara in the beginning

     Safara in the beginning is a hypertext explained by Washington.edu as "An African princess taken as a slave from Senegal to Martinique in the seventeenth century"

    Ragnhild Hølland - 28.09.2021 - 22:23

  7. Fable

    Role-playing fans yearning for a rich adventure will find much to engage them. In the mystical land of Albion, the game will immerse players in a world where every action has a consequence, and players shape their destiny to rise to fame ... or descend into infamy. This role playing game will take you from childhood through adulthood and on to an old (and powerful) age.

    (Source: WorldCat entry)

    Ana Isabel Jimenez Sanchez - 29.09.2021 - 00:32

  8. The Theory of Affordances

    James J. Gibson originally introduced the term “affordance” in his 1977 article ‘The Theory of Affordances’, which he subsequently elaborated his book The Ecological Approach to Visual Perception in 1979. Gibson defined affordances as all “action possibilities” latent in the environment, objectively measurable and independent of the individual’s ability to recognize them, but always in relation to agents and therefore dependent on their capabilities. For instance, a set of steps which rises four feet high does not afford the act of climbing if the actor is a crawling infant.

    An affordance is a relation between an object or an environment and an organism, that affords the opportunity for that organism to perform an action. For example, a knob affords twisting, and perhaps pushing, while a cord affords pulling. As a relation, an affordance exhibits the possibility of some action, and is not a property of either an organism or its environment alone.

    Alisa Nikolaevna Ammosova - 29.09.2021 - 01:33

  9. Collected Fictions

    Jorge Luis Borges has been called the greatest Spanish-language writer of our century. Now for the first time in English, all of Borges' dazzling fictions are gathered into a single volume, brilliantly translated by Andrew Hurley. From his 1935 debut with The Universal History of Iniquity, through his immensely influential collections Ficciones and The Aleph, these enigmatic, elaborate, imaginative inventions display Borges' talent for turning fiction on its head by playing with form and genre and toying with language. Together these incomparable works comprise the perfect one-volume compendium for all those who have long loved Borges, and a superb introduction to the master's work for those who have yet to discover this singular genius.

    (Source: Goodreads Page)

    Alisa Nikolaevna Ammosova - 29.09.2021 - 16:55

  10. Das Kollektive Gedächtnis

    Bored? E-mail and chat with AOL and the internet. 

    Can "the interactive" be the fun factor of online art?

    I'm thinking it's not "the interactive", but rather the "interacting", namely with other real people. Hence the success of chats and forums and mailing lists. But hence also the failure of interactive artworks, where I as a user should be playing with a machine as well as myself.... !

    If one simply looks at the works, one will probably find no "internet literature" in what circulates here: the differens collaborative projects, the texts to be forwarded, the collective stories and collections. The objection is always right: one could have done this on paper....

    And yet: one CANNOT do it on paper. Not with THESE people that we have met on the internet - and with other people in the print world or locally in creative writing-workshops it would have been very different! 

    Translated by Kine-Lise Madsen Skjeldal

    Kine-Lise Madsen Skjeldal - 30.09.2021 - 19:16

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