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  1. Toilet

    Toilet is a banner ad from the Brazilian pipe company Amanco Wavin and can be seen as a short interactive narrative. It features a toilet cubicle where the user can flush the toilet to learn more.

    "The image and text encourage the interactor to pull the chain and consequently flush the toilet by pulling the mouse toward him- or herself while keeping the button pressed, hence mimicking the action of pulling the chain of the cistern downward." (Bouchardon 2014, 163)

    (Source: Bouchardon, Serge. 2014. "Figures of Gestural Manipulation in Digital Fictions." In Analyzing Digital Fiction, edited by Alice Bell, Astrid Ensslin and Hans Rustad, 159-75. Routledge.)

    Kira Guehring - 22.09.2021 - 10:54

  2. Syberia

    Syberia is a third-person puzzle game where you play as Kate Walker, an american lawyer tasked with overseeing the major sale of a company and her subsequent journey across Europe and Russia to find the brother of the recently deceased owner.

    (Source: Wikipedia)

    Caroline Tranberg - 22.09.2021 - 11:47

  3. Ally Farson

    Ally Farson is a whodunit film made to emulate the success of the Blair Witch Project. It's "an alledgedly true story of a female serial killer operating in 1999, that uses alleged documentary video footage and supposedly official websites of the police department as well as newsgroups on which "police officers" answer the questions of skeptical readers" (Simanowski 2014, p. 203). There are two movies in the series—Ally Farson: My Private Life and Ally Farson: On the Run.

    (Source: Simanowski, Roberto. 2014. "Reading Digital Fiction." In Analyzing Digital Fiction, edited by Alice Bell, Astrid Ensslin and Hans Rustad, 197-206. Routledge.)

    Kira Guehring - 22.09.2021 - 11:49

  4. version 2

    version 2.0 is a creative work using flash that invites the user to enter. The start screen shows a different image everytime the page is refreshed.

    Kira Guehring - 22.09.2021 - 12:14

  5. le partage de l'incertitude

    Le partage de l'incertitude est un film interactif où l'internaute n'a pas à cliquer. Il manipule les vidéos par le biais de la souris. Un capteur de position inscrit ses mouvements et lui permet de déplacer les deux écrans. Il peut faire le rapprochement entre certaines images ou les éloigner. Les histoires entre les personnages s'interrompent toujours au moment même où elles auraient pu commencer. (nt2)

    Résumé : Une petite fille, un jeune homme, une jeune femme, un homme plus âgé :
    trois générations différentes. Dans une maison, sur la plage, au bord de
    l’océan, ces quatre personnages partagent des moments simples de la vie.
    Pourtant, tout est loin d’être évident.
    Relations et séparations, distance qui les sépare, dépendent des gestes du
    spectateur. Le rapprochement des images créé des tensions ou des liens
    entre ces instants de vie… (benoitblein)

     

    Kira Guehring - 22.09.2021 - 12:24

  6. Er/Sie: ein literarisches Internet-Projekt

    The digital project by Ursula Menzer and Sabine Orth is based on the book Er/Sie Vexus I-VII by Sabine Orth. They address “er” and “sie”, which is the German personal pronouns.

    Heidi Haugsdal Kvinge - 22.09.2021 - 13:16

  7. Cutting Edges or, A Web of Women

    It's describe by the author ias: A hyperfiction of love, hate and the war of the sexes, set in the great Pacific Northwest.

    It is now a print novel, with only an extract available online.

    The Internet Archive has a(n at least) partially archived version of the original hypertext work.

    Ragnhild Hølland - 22.09.2021 - 13:57

  8. Zwei Tote? Ein digital-literarisches Rätsel

    German description from https://adel.uni-siegen.de/node/6112: 

    Mathias Vetti Olaussen - 23.09.2021 - 09:41

  9. Asteroids

    Asteroids is an arcade game released by Atari in 1979. The game revolves around dodging asteroids and shooting flying saucers to rack up points.

    Daniel Johannes Flaten Rosnes - 23.09.2021 - 10:10

  10. Achievement Unlocked

    Achievement Unlocked was made around the idea of earning achievments, something that over the years has become a common sight in console and pc gaming. Cooney mentions how over time he made the game increasingly self-referencing and meta by doubling down on the concept

    Jonatha Patrick Oliveira de Sousa - 23.09.2021 - 10:40

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