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  1. Retelling The Tell-Tale Heart

    Retelling The Tell-Tale Heart is an interactive audio / touch game based on Edgar Allan Poe’s original short story The Tell-Tale Heart, a first-person narrative that describes a murder. The installation is a recreation of Poe’s story that questions ambiguities inherent in the classic story. The exhibition highlights how interactive artists can reconstruct original story elements to create a new work as well as ways to encourage interaction with digital games without using screens, controllers, headsets, or other common interface elements.

    Martin Sunde Eliassen - 02.09.2020 - 11:48

  2. The British Library Simulator

    The British Library Simulator is a short browser-based game created by Giulia Carla Rossi during the 2020 lockdown using Bitsy, a free game engine developed by Adam Ledoux. It was published online in June 2020, while the Library buildings were closed. The British Library Simulator was created as a fun way to engage with our audience during the pandemic, giving them a chance to visit a different version of the Library, while learning interesting facts about the physical building and the Library as a whole. It was also a way to make the public aware of the services we continued to provide even during lockdown, by highlighting ongoing projects and the digital content that could be accessed from home (such as the Sound Archive and the UK Web Archive). Finally, it provided an example of the digital interactive narratives we are collecting as part of our work on emerging formats and new digital media.

    Irene Fabbri - 09.02.2021 - 18:06

  3. Speak, Pen

    Speak, Pen is a web-based art tool programmed in JavaScript. It’s a drawing tool that replaces the traditional paintbrush with custom text inputs. Users are free to use text on the canvas to make visual poetries, interactive drawings, and performances, etc. The work explores the materiality of text, and ways in which users experiment with texts beyond their semantic functions.

    Created during a radical tool workshop at SFPC, Speak, Pen takes inspiration from other “radical” tools that encourage DIY spirit and playfulness. It is not just a digital drawing tool, but rather, a community that aims to inspire makers to experiment with texts beyond their daily functions. It is something that can be performed, alone, or alongside others. I intend to blur the lines between users and the creators or mediators of a platform. Our community guidelines are based not on rules for how to use the text brush, but examples of how past audiences have experimented with it. The meaning of the works lies not within the interpretation of the texts in the drawings, but the different engagements with the tool within and outside its community.

    Alvaro Seica - 27.05.2021 - 15:09

  4. Dustin

    Wat als een apparaat slim genoeg is om te merken dat het dom werk doet? Dustin is een interactief verhaal op je smartphone dat je aan het denken zet over de morele implicaties van steeds slimmer wordende apparaten. Hoofdpersonage is de slimme stofzuiger Dustin die zich niet senang voelt in zijn dienende rol en zoekt naar manieren om zijn lot te beïnvloeden. Als gebruiker heb je een actieve rol in het verhaal en kun je het voortstuwen door middel van kleine interacties, game-play en keuzemomenten. Wil je vrienden worden met Dustin of zie je hem puur als apparaat? Gun je hem zijn rust of toon je geen begrip als hij geen zin heeft om aan de slag te gaan?

    David Peeters - 31.05.2021 - 14:45