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  1. of day, of night

    of day, of night is an experimental interactive narrative / hypertext/ electronic literature work produced in Macromedia Director 6.0 by Australian artist Megan Heyward that fuses moving image, literary, game and interactive aesthetics into interactive digital form. It received initial production funding of $76K AUD from the Australian Film Commission (now Screen Australia) in 1999 and was exhibited internationally from 2001 to 2013 and published by Eastgate Systems, Inc. in 2004. To date, it is the only interactive narrative/ hypertext developed by a writer from outside North America.

    The plot of the story involves a woman who has lost the ability to dream. She sets a series of creative tasks in order to start dreaming again; such as finding and collecting objects from various locations in the DAY (a street, market, river and café), imagining their fictional traces and histories, and rearranging the objects. As the user traverses the work, objects, memories and histories collide and create new meanings in the regained dream environment of NIGHT.

    Jill Walker Rettberg - 27.07.2011 - 15:32

  2. Revelations of Secret Surveillance

    Revelations of Secret Surveillance

    Scott Rettberg - 16.06.2012 - 14:08

  3. Zaira, City of Memories

    The Author's description:

    A hypertext project on Italo Calvino’s "Invisible Cities", formed as a “city reading/creating”, is presented.

    Scott Rettberg - 16.06.2012 - 21:27

  4. Fallow Field

    This narrative hypertext work about the final season of an unfruitful marriage is divided into two parts, six sections, and 30 lexia to deliver the equivalent of a short story into a structure associated with poetry. The numbering of the lexias, as well as the primary interface offered to read them (depicted in the image above) which presents them sequentially numbered on a single scrolling column draws attention to each group of sentences, creating emphasis where needed. The language itself is pure prose poetry, with alliterations underscoring important moments in the poem, such as the title, taken from the emotionally and verbally resonant last sentence in the poem.

    Hannelen Leirvåg - 10.02.2013 - 14:55

  5. Spätwinterhitze

    Der erste interaktive Krimi. Ein Roman im Stil des film noir mit stimmungsvollen Animationen und Sounds auf CD-ROM. Frank Klötgen sprengt die Grenzen zwischen Buch, Comic und Computerspiel und verbindet Leseerlebnis und literarische Qualität eines atmosphärischen Krimis mit den multimedialen Möglichkeiten des Computerzeitalters. Der Leser schlüpft in die Rolle des Ich-Erzählers und steuert sich als Mitarbeiter einer Headhunter-Agentur durch den Roman. Dabei kommt er hinter die Machenschaften eines Weltkonzerns, der zuhause Politiker schmiert, Mitwisser unschädlich macht und im Ausland unter dem Schutzschild von Diktaturen menschenverachtende humangenetische Experimente betreiben lässt. Ein mysteriöser Todesfall und ein todgeglaubter Störenfried geben Rätsel auf, und der Leser wird mehr und mehr in ein bedrohliches Spiel verwickelt. Ob er da heil rauskommt, hängt nicht zuletzt von seinem kriminalistischen Gespür ab...

    Dan Kvilhaug - 06.03.2013 - 14:19

  6. Considering a Baby?

    Considering a Baby?

    Jill Walker Rettberg - 28.06.2013 - 21:42

  7. The Museum

    The Museum

    Jill Walker Rettberg - 29.06.2013 - 00:03

  8. The Egg The Cart The Horse The Chicken

    The egg, the cart, the horse, the chicken was written by Hazel Smith (text) and Roger Dean (sound). The hypertext and animations, written in Flash by Hazel Smith, are designed for a split screen. The texts in both the upper and lower frame are grouped into short linear 'scenes' which form an overall 'movie'. But the sequence in the upper frame can be disrupted by clicking on hyperlinks (marked in capital letters), which allow the reader to jump to texts other than the ones which follow each other in sequence. Consequently the juxtaposition of the texts on the two different screens is also variable. The piece engages with the way in which linear systems are constantly disrupted by non-linearity. This is written into the piece at a formal level by the use of the hyperlinks, animation and split screen, which tend to disrupt normal reading processes. Thematically the piece also addresses the ways in which a simple cause and effect relationship rarely operates, even within scientific systems.

    Hazel Smith - 26.03.2021 - 11:22