Search

Search content of the knowledge base.

The search found 3 results in 0.011 seconds.

Search results

  1. The Way North

    "The Way North" is a Digital Literary Art project that works its way through history, myths and motifs with regards to Inuit folkways and the disasters of global climate change.

    Artist Statement
    Edited from an interview with Edward Pirot on "The Way North" . . .

    The challenge of this project, as with several others, was to take an important, if not crucial, subject (in this case, the warming of the Arctic and the destruction of a way of life as symbolic of what's happening, and will happen, globally) and make a piece of Digital Literary Art that would be informative while advancing the medium's aesthetic possibilities

    I always do research for a several months before beginning to write and design a project, so that by the time I began I already had a fairly large notebook from which to draw. But the research continued throughout the one and a half years, and, as usual, lead me in unexpected directions.

    Scott Rettberg - 09.01.2013 - 20:34

  2. Inanimate Alice - Language Learning Journals

    A series of interactive journals which follow Alice aged 18 during her gap year. A unique mix of audio, visuals, films and interactive word games.

    Andy Campbell - 10.10.2015 - 22:09

  3. Ms. Lojka or: In Despair to Will to Be Oneself

    A short hypertext exploration of psychosis, about ignorance, defiance, and freedom—or: self-knowledge, acquiescence, and fate. Takes about 15 minutes to play. There are two significantly-divergent endings, but replays are intentionally discouraged.

    This game was awarded the New Media Writing Prize in 2016. 

    Nina Kolovic - 02.11.2018 - 17:51