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  1. Core Sample

    Core Sample is a GPS-based interactive sound walk and corresponding sound sculpture that evokes
    the material and cultural histories contained in and suggested by the landscape of Spectacle Island.
    The piece engages the extended landscape of Boston Harbor as bound by the new Boston Institute of
    Contemporary Art building on the downtown waterfront, and Spectacle Island, a former dump and
    reclaimed landfill park visible just off the coast. The two sites function dialogically, questioning
    what is seen versus what is not seen, what is preserved and recorded versus what is suppressed and
    denied. (Source: Project website)

    Meri Alexandra Raita - 05.02.2012 - 16:38

  2. Blue Light

    The Blue Light Project is a mobile media narrative. Composed to challenge conventional perceptions of security, the project guides participants through the campus using emergency phone towers as landmarks to discover who among their friends accused them of cocaine possession. With an immersive narrative written by Kirsten Petersen and Page Schumacher, a dynamic route mapped by Nicole Anderson and Allison Gray, and an interactive web interface coded by Kevin Diep, Tyler Lundfelt, and Dylan Symington, The Blue Light Project compels participants to reevaluate the certainty of personal safety and prized friendships.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:28

  3. Glitch

    Glitch is a fictional, site-specific, mobile media narrative based on the campus of the University of Maryland. Readers follow the story of a student named Alice, who experiences a series of strange glitch-like events that she cannot explain but works to understand. Users walk through various sites on campus based on provided coordinates, finding geocaches and solving riddles that utilize location- based knowledge to explore Alice's personal journal pages and digital blog entries.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Mobile Works

    Meri Alexandra Raita - 08.02.2012 - 20:41

  4. Folgen

    The project ‘Folgen’ looks at the publication of personal archives and the tension between the public and private experience. This is explored by the personal experience of what it is like to follow somebody, first by monitoring the videos people put online, then following this information to actual physical addresses within the city where these videos were produced. Staged as a performance and installation, Folgen draws on the existing narratives of amateur video makers found on YouTube to build a multi-layered media landscape of Berlin. A subjective approach combines fragments of images and sound from the videos with the artist’s own narration, using the traces video makers have left in the public sphere of the internet to follow people throughout the city. The videos are self-representative acts, performances and depictions of the everyday, which together form a relation with the city spaces where they transpire. The geographic locations encoded in the videos become waypoints for traversing an unofficial, unintentional map of Berlin.

    Eric Dean Rasmussen - 12.03.2012 - 13:18

  5. SFZero

    SF0 is an alternate-reality game in which players are encouraged to complete surreal tasks from a variety of disciplines. Generally, these tasks are designed to in some way effect the real world. An example of a task: "Refuse to allow your celebrations and habits be bound by arbitrary turns of the celestial screw. Publicly do something out of season. Document the reactions of the timebound."

    Scott Rettberg - 18.04.2012 - 00:36

  6. Hosts

    Interactive public artwork shown in Bath Abbey, Feb 2006. Visitors wore "chirpers" to track their location in zones in the church. Characters or "messengers" were "attached" to the visitors, and visitors heard and saw aphoristic messages delivered by those characters.

    Scott Rettberg - 04.05.2012 - 10:50

  7. Vienna Underground: The Third Woman Project

    Multithreaded multisited multiversion project that played on Third Man by Orson Welles, dealing with themes of bioterrorism. A film was central to all iterations of the project, which involved installations, mobile phone videos, performance, fashion, and site-specific variations.

    FIND MORE COMPLETE DESCRIPTION

    Scott Rettberg - 04.05.2012 - 10:57

  8. Ubermatic

    Ubermatic

    Scott Rettberg - 19.05.2012 - 19:49

  9. There, There Square

    There, There Square

    Scott Rettberg - 17.06.2012 - 13:01

  10. Radiant Copenhagen

    "Klokken fem samme morgen havde en organisation ved navn Radiant Copenhagen udsendt en pressemeddelelse, hvori de udgav sig for at være en nystartet underafdeling af selvsamme Wonderful Copenhagen og bekendtgjorde, at en replika i overstørrelse af den tidligst kendte udgave af arten homo sapiens, Jing Chang-kraniet fra Kina, skulle vikariere for havfruen, mens hun var nede hos kineserne. »En fantastisk idé, som måske kunne skabe lidt røre i andedammen,« som en talsmand fra Radiant Copenhagen formulerede det. Er det billedkunst? Litteratur? Performance? Det er gudskelov det hele på en gang og med garanti noget fjerde. At ville skelne er fuldstændig at overse hybridens potentiale. Men allerede som elektronisk kunst og litteratur repræsenterer det, takket være sit kæmpe omfang og sin gennemarbejdede form, et meget ambitiøst forsøg i dansk sammenhæng. " -Sitert fra Christian Yde Frostholms rapport on Radiant Copenhagen: http://cyf.dk/klumme/etvirkeligtparal.html Medvirkende: Maja Zander, Kaspar Bonnen, Stig W Jørgensen, Palle R.

    Sissel Hegvik - 29.04.2013 - 15:27

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