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  1. Accounts of the Glass Sky

    In this Flash hypertext, Coverley weaves a tapestry of text, image, and sound, telling a California story that many readers can relate to. In this piece, the sky itself is the center of a meditation on memory and loss across decades of human experience. The same "blue sky" that often refers to people's wildest dreams now comes to represent boundaries and fears.

    (Source: Electronic Literature Collection, Vol. 1.)

    Eric Dean Rasmussen - 18.04.2011 - 11:07

  2. ii — in the white darkness: about [the fragility of] memory

    Strasser and Coverley's visual poem is a multimedia meditation on the nature of memory. By choosing pulsing dots as if from behind a veil, the reader activates collages of photographs and ambient sounds, representing the process of trying to recover lost memories, which surface and fade in and out of intelligibility.

    Scott Rettberg - 06.10.2011 - 10:36

  3. Sous Terre, The Subnetwork

    Sous terre is an order of the RATP for the celebration of the centenary of the Parisian subway in the year 2000. Under ground, the subway, his memory, his internal organization, his/her/its history. His tunnels, of travelers that pass and iron. All one life that we forget under streets. The subway is useful, it serves to go from a point to another, to move without being confronted to the urban chaos. It is another city, but of passages, of flux, of cuts,: a network. Between time, in the displacement, it is necessary to kill the time, not to feel the surrounding intensity, all these people that us meet without recognizing them, the out-flow of the maintaining chanted by the scrolling of stations. To the difference of the other means of transportation the subway doesn't ask for no attention of travelers as for the taken road. One only waits. The subway requires to face the other travelers then, to look at them while waiting to arrive to destination. Travelers are held seated or standing. Some watch on the right, on the left, of others no. A woman reads a book, a man a newspaper, of others merely the emptiness.

    Scott Rettberg - 06.10.2011 - 10:46

  4. Ghost City

    Ghost City is a website that focuses on the representation of the city by the mass media. It uses the space of the web as a sculptural space, allowing viewers to interact with animated graphics to delve deeper and deeper into an imaginary city.

    Ghost City is a labyrinthine environment through which viewers can navigate, either following the linear narrative that unfolds by moving from page to page, or they can delve into the non-linear chaos of random links. Each space is made up of appropriated images and texts. The images are culled from various print media sources. The texts are either found passages from urban theory or specifically written poetic musings on the city.

    Scott Rettberg - 20.10.2012 - 15:06

  5. Tide-Land

    Originally published in BeeHive 3:4 (December 2000), this poem maps human experiences, narrative, weddings, funerals, and memory onto the ebb and flow of waters in tidelands— those coastal regions where rivers flow into the sea. The metaphorical relations between tidelands and individual and collective experience, past and present, knowledge and intuition are enacted in the use of hypertext and layers. This layering of text and image makes some lines and words difficult to read, breaking with the tradition of sequential arrangement of texts to draw attention towards new juxtapositions and the blending of human experiences. The poem also references estuaries, islands, and water during high, low, and neap tides— lunar and maritime cycles presented as a female analog to the more masculine solar solstices and equinoxes that have received such archetypal attention. This is a work worthy of rereading and reflection to allow its language and images to ebb and flow in and out of your conscious mind.

    (Source: Leonardo Flores)

    Helene Helgeland - 29.10.2012 - 14:25

  6. Cardamom of the Dead

    Written in Unity for use with Oculus RIFT glasses, Cardamom of the Dead is a literary VR environment - the user wanders through a virtual environment filled with a vast collection of things a narrator, heard in voice-over, has hoarded over years (decades? centuries?).  The environment is filled with debris and stories and the piece is ultimately a meditation on collecting as madness, consoling practice and memory palace.

    (Source: ELO 2014 Media Arts Show)

    Scott Rettberg - 24.06.2014 - 19:14

  7. 200 Castles

    Created in Unity using the Vuforia plug-in, 200 Castles is an augmented reality piece for iPad about time, longing, and magical spaces set in both the domestic spaces of a castle across multiple decades and in the spaces of memory. The viewer unlocks the story by using the iPad as a magic looking glass to look at a series of images in a photo album (‘trackables’ – the images contain features that the camera on the iPad is seeking). When the iPad’s camera ‘sees’ the images, the augmented reality technology overlays a small digital scene with accompanying audio.

    Diogo Marques - 27.07.2017 - 13:13