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  1. Lexia to Perplexia

    Author description: Lexia to Perplexia is a deconstructive/grammatological examination of the "delivery machine." The text of the work falls into the gaps between theory and fiction. The work makes wide use of DHTML and JavaScript. At times its interactive features override the source text, leading to a fragmentary reading experience. In essence, the text does what it says: in that, certain theoretical attributes are not displayed as text but are incorporated into the functionality of the work. Additionally, Lexia to Perplexia explores new terms for the processes and phenomena of attachment. Terms such as "metastrophe" and "intertimacy" work as sparks within the piece and are meant to inspire further thought and exploration. There is also a play between the rigorous and the frivolous in this "exe.termination of terms." The Lexia to Perplexia interface is designed as a diagrammatic metaphor, emphasizing the local (user) and remote (server) poles of network attachment while exploring the "intertimate" hidden spaces of the process.

    (Source: Author's description from Electronic LIterature Collection, Volume 1)

    Patricia Tomaszek - 16.09.2010 - 17:11

  2. TOC: A New-Media Novel

    TOC is a multimedia epic about time: the invention of the second, the beating of a heart, the story of humans connecting through time to each other and to the world. An evocative fairy tale with a steampunk heart, TOC is a breath-taking visual novel, an assemblage of text, film, music, photography, the spoken word, animation, and painting. It is the story of a man who digs a hole so deep he can hear the past, a woman who climbs a ladder so high she can see the future, as well as others trapped in the clockless, timeless time of a surgery waiting room: God's time. Theirs is an imagined history of people who are fixed in the past, those who have no word for the future, and those who live out their days oblivious to both.

    (Source: Author's description on TOC website)

    Scott Rettberg - 02.03.2011 - 22:07

  3. The Cape

    The Cape is a short work that engages the history of visual print-based authority by combining impersonal, government-created images with a purportedly personal story. Carpenter animates decades-old black-and-white photographs, illustrations, and maps, adding to these a few laconic caption-sized texts to extend an exploration of "place" that digital space evokes.(Source: Electronic Literature Collection, Vol. 1)

    J. R. Carpenter - 04.03.2011 - 22:12

  4. Stravinsky's Muse

    "Stravinsky's Muse" is a flash-based hypertext that offers a lexical sphere as a set of dials for accessing the narrative via the semantic constructs in the mind of its protagonist, Stravinsky Jones.  Each segment of narrative is complemented by a definition of one of the chosen terms in the form it takes in Jones' lexicon.

    Mark Marino - 14.03.2011 - 22:49

  5. Reconstructing Mayakovsky

    Inspired by the poet Vladimir Mayakovsky who killed himself in 1930 at the age of thirty-six, this hybrid media novel imagines a dystopia where uncertainty and discord have been eliminated through technology. The text employs storylines derived from lowbrow genre fiction: historical fiction, science fiction, the detective novel, and film. These kitsch narratives are then destabilized by combining idiosyncratic, lyrical poetic language with machine-driven forms of communication: hyperlinks, "cut-and-paste" appropriations, repetitions, and translations (OnewOrd language is English translated into French and back again using the Babelfish program.) In having to re-synthesize a coherent narrative, the reader is obliged to recognize herself as an accomplice in the creation of stories whether these be novels, histories, news accounts, or ideologies. The text is accessed through various mechanisms: a navigable soundscape of pod casts, an archive with real-time Google image search function, a manifesto, an animation and power point video, proposals for theatrical performances, and mechanism b which presents the novel in ten randomly chosen words with their frequencies.

    Scott Rettberg - 15.04.2011 - 15:38

  6. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  7. Lair of the Marrow Monkey

    Lair of the Marrow Monkey

    Scott Rettberg - 18.10.2012 - 15:25

  8. Trilogy

    My work with visual narrative has included installation form, book works, diptychs and billboard presentations. Using the web has allowed me to continue to expand my preoccupations with constructing rules for reading, methods of pacing and continue to explore image/text relationships. I am interested in the space between language and image.

    Trilogy is comprised of 3 image/text narratives whose themes are concerned with survival. Locale and characters are suggested by cropped fragments from mass media imagery as well as map fragments. While the images may allude to time period by photographic style or content, their function (protagonist, action, location) is directed by the text.

    Trilogy is a collaboration with Los Angeles fiction writers Rod Moore and Katherine Haake, both of whom have allowed me to reconfigure their texts.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 13.01.2013 - 21:10

  9. Sphiros

    Sphiros presents the fictional tale of what happens when a timequake creates a world that really is open source. It is staged in a modified version of the WithinSpace interface (created by net artist Jason Nelson) for the Adobe Flash platform.

    This is an exercise in arrangement -- most of its elements are ripped and remixed from a variety of sources both print and web; some are original.

    Each layer of Sphiros can be populated by any content -- text, image, video, sound, Flash animation, webpage, etc. These layers are then stacked on top of each other. A combination of scaling and transparency allows the user to move through the piece.

    Initially, Sphiros was presented in a web-distributed, mouse-driven format. For the installation at AI.ELO, the piece makes use of low-cost headtracking techniques. Users don a pair of infrared LED glasses and stand in front of a screen where a Nintendo WiiMote acts as an infrared camera. A combination of open-source and custom software translates the position of a user in realspace into a position inside of Sphiros.

    This version of Sphiros is set to 'Se Izst' by Icelandic wunderband, Sigur Rós.

    Scott Rettberg - 11.04.2013 - 12:30

  10. Magic-Tree

    magic-tree is an interactive online narrative first published on the web in 2001, commissioned by Paul Bonaventura of the Laboratory at the Ruskin School, Oxford.

    The website uses animation, video, audio and printed text and was designed for the fastest internet connection of the time - 56K. At launch, a limited edition of boxes containing physical components of the story we offered free. The boxes were perfumed and contained a crystal ‘magic-tree’ kit, several mint/chocolate twigs, a bag of soil and some cherry pips.

    In its story, as well as its form, magic-tree addresses questions about how we interact with web fiction.

    The site only works with Internet Explorer and requires Quicktime. It takes a few hours to complete the four chapters.

    Jill Walker Rettberg - 29.06.2013 - 23:54

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