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  1. Strings

    The author quotes Jim Andrews's description: "Strings is a playful series of Flash pieces about relationships. It also raises questions about the presence/absence of the hand in this medium. Visual artists often criticise the lack of presence of the hand in digital art. In Strings, the hand is and is not present, is transformed, is transforming, is writing, is written, coded. Tis morphed." (Source: Author description, ELC, vol. 1).

    Eric Dean Rasmussen - 28.04.2011 - 14:40

  2. [raveling]

    Mary Flanagan, State University of New York, Buffalo (USA)
    "[raveling]"

    [raveling] is a poetry performance piece for machines and human about memory and communication which posits verbal communication and text as iterative rituals that can mutate and change over time, distance, and repetition.

    Prior to the piece I produced a poem with my computer. This performance was a stream-of-consciousness spoken word event and was translated by the machine. My computer synthesized the words it recognized and I saved these words into a rough poem.

    In performance I read this synthesized computer/human poem to the public and to computer #1. This first computer/performer will listen to the poem and after listening, read back the composition as it recognized aloud to the audience and to the second computer/performer. The second computer/performer will listen to the poem composed by the first computer and read back the poem it recognized aloud to the audience. Each computer and human has its own voice and vocal qualities including timbre, speed, etc. They work together to bring meaning to the piece.

    Scott Rettberg - 19.01.2013 - 12:58

  3. Opuscula

    "Opuscula" is a different interactive electronic poem which you may explore in several ways. Inside the poem you will find four different poems with various nodes of connections to each other: An interactive poem, a ParaPoem, and two poems to be read in linear form. The interactive Poem is an animated sequence of moving and floating words illustrated by graphical effects on the screen. You as the reader will interact with the poem, by clicking on words as they appear on the screen through your reading. When you click these words and lines, random text lines conceptually connected to the word/line you clicked will be sent to create your own poem, the ParaPoem, in a transparent field at the bottom of the screen. These lines are also links which (dependent on the meaning of the line) randomly may take you to a stanza belonging to one of the two linear poems (behind the interactive and the ParaPoem's interface), to a quote, or to a word definition which all will give new meaning to the link you clicked and the poems you read. The Parapoem will be different each time you create it and can be read alone, or as a part of the other poems.

    (Source: DAC 1999 Author's abstract)

    Scott Rettberg - 19.01.2013 - 13:38

  4. The Child

    DESCRIPTION FROM CRITICAL COMMONS: The materialization of text in an urban landscape is nowhere more in evidence than in French designer Antoine Bardou-Jacquet's video for Alex Gopher's The Child. Bardou-Jacquet's all-textual rendering of New York city borrows its basic concept from Jeffrey Shaw's Legible City project from the late 1980s, while stripping narrative volition away from the viewer. Whereas Shaw's project allows reader-users to simulate moving through geographically and architecturally correct streets of Amsterdam, Manhattan, or Karlsruhe on a stationary bicycle while reading the text of a story mapped onto buildings in the city, The Child delivers a high-speed chase through the streets of New York City with both landmarks and people rendered as all text. The tension that exists in these works hinges on the conflict between real and constructed environments, as well as the insistent interplay of surface and depth.

    Jill Walker Rettberg - 28.06.2013 - 22:20