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  1. At Nightfall, the Goldfish

    “At Nightfall, the Goldfish” is an interactive digital story, exploring the new possibility of computational technologies to present the nonlinear narrative. This writing applies the first person for each character telling their life experience. Each chapter is closely related to another. There are many symbols of life and death, indicating the topic of metempsychosis in this piece. Readers are provided with full freedom to decide the reading order and to interpret.

    The story applies several narrative strategies, including maze narrative, circular method, and leaping strategy. The author designs the surreal plot with entangled interlinks on purpose. One more layer is set in the digital form with interaction, creating the atmosphere and revealing the underlying implication.

    The interface utilizes code for interaction and a shader based on a jQuery Ripples plugin to create the water wave effect. The author tries to break the limitation of the online reading experience by creating the bridge between vision and tactile sense. The water wave also has multiple meanings as a vital sign of the intervening substance for the circle of life.

    Amanda Hodes - 07.06.2022 - 21:49

  2. CAPTCHA Poem@

    This CAPTCHA Poem@ belongs to a larger “oleatory” poem/project titled “Mar y virus / Virus and the Sea,” in which humans, poetry and technology intersect to address the COVID pandemic. The original CAPTCHA acronym is therefore transferred into a new ontology of inclusion and exchange, redefined as “Completely Automated Public test to Tie Computers and Humans as Allies.”  Under a constant expectation of “not touching,” this new paradigm also allows for both distance and connection, a paradox not exempt from anxiety within an environment under siege.

    [Source: The New River]

    Amanda Hodes - 08.06.2022 - 16:44

  3. Garden

    Garden is a web based art game inspired by The Garden of Earthly Delights by Hieronymous Bosch.  Garden explores the complexity of the modern moral landscape, collapsing the mortal world and afterlife, through animated drawings and symbols.

    [Source: The New River]

    Amanda Hodes - 08.06.2022 - 16:51

  4. Motto

    Motto is a playful, one-of-a-kind adventure—an interactive novella that uses thousands of tiny videos to tell the thousand-year tale of a kindhearted spirit named September. Part ghost story, part scavenger hunt, Motto finds a way to be both documentary and fiction—incorporating participants’ lo-fi, unstaged footage into its own emotional narrative. It’s like a mirror ball that refracts its audience’s imaginations, rearranging the way they look at the world.

    Amanda Hodes - 09.06.2022 - 01:09

  5. Anti-Temporal Letters

    Anti-Temporal Letters emerges from a line in the opening sequence of Janelle Monae’s music video for “Q.U.E.E.N.”. The line refers to a “Time Council and Living Museum”, a fictional organization dedicated to the capture and exhibition of time-traveling rebels. Anti-Temporal Letters riffs on this concept, imagining what those rebels may have communicated to each other across space and time. This work is interactive and not each experience is the same.

    [Source: The New River]

    Amanda Hodes - 09.06.2022 - 01:19

  6. Every tongue, that wound my heart

    In “Every tongue, that wound my heart,” you can click on each country to hear the portion of its anthem which uses the corporeal words “heart” and “eye.” As you move across each country, its anthem continues to play until, eventually, the layering of anthems creates an overwhelming dissonance.

    [Source: The New River]

     

    Amanda Hodes - 09.06.2022 - 01:25

  7. Binary

    Binary is a generative text, which explores a non-binary body inhabiting a binary medium. Using a structure inspired by Christopher Strachey’s Loveletters and Allison Knowles’ House of Dust, the algorithm builds each line of text from words/phrases selected from a list of options. However, unlike its inspirations, which select randomly, Binary iterates through all 1,512 possible permutations one by one. After a line of text is rendered, the resulting pixels on screen become cells in John Conway’s zero-player game Life. The animation state is stored in a database so that each viewer picks up where the last viewer left off. The current timecode is displayed at the bottom of the title screen.

    [Source: The New River]

    Amanda Hodes - 09.06.2022 - 01:28

  8. Acts in Translation

    Acts in Translation (2020) is a generative moving image and sound installation featuring two windows having a moment together. Eighty ambient recordings contributed from thirty-seven cities worldwide are randomly sequenced to produce a unique soundscape on each page visit. The image remains relatively still as the viewer gazes through the panel windows into the intimate. The stable image and the randomized sound merge to create a simultaneously shared and unique urban life sentiment for the viewer. A call to prayer in Tehran pairs with London’s traffic to conjure a city that is as familiar as it is foreign. Each hour, in Universal Coordinated Time, a story about a “broken heart” emerges. This story operates as an entendre, using misunderstanding to address the complexity of language and culture. 

    [Source: The New River]

    Amanda Hodes - 09.06.2022 - 03:29

  9. The Lost Oasis

    The Lost Oasis

    Shanmuga Priya - 11.06.2022 - 19:27

  10. The Lost Water Remainscape

    The Lost Water Remainscape

    Shanmuga Priya - 11.06.2022 - 21:20

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