Search

Search content of the knowledge base.

The search found 3991 results in 0.086 seconds.

Search results

  1. Portal

    "'Portal' is an interactive net.dance in three parts that follows a traveler passing from the physical world to a virtual world called the Sunset/Sunrise. The work touches on the spatial and aesthetic relationship between virtual and physical spaces, as well as the relationship between user and digital content. Cinematic and kinetic, the traveler uses dance as the main mode of communication and means to travel between worlds. This ambiguity between the real and unreal is reflected in the content: analog footage is mixed with digital resolutions as the figure moves from a New York City street to a digitally created desert landscape. Traditional dance film techniques, as seen in kinesthetic editing and image creation, are combined with interactivity and screen design."--From Turbulence

    Lene Tøftestuen - 05.06.2021 - 13:02

  2. The Dancing Rhinoceri of Bangladesh

    The Dancing Rhinoceri of Bangladesh is described as "an interactive poem with a strong message" and "a surrealist poem." Niss states that her goal was "to make a textually-based work that uses techniques other than ordinary hypertext. So instead of clicking to get to a new part of the poem, all the text is presented on the screen at once. The content is revealed by mousing over a word which highlights words scattered across the field which combine to form a sentence."

    (Source: Blog post by Yen Ooi, on Furtherfield's Website)

    Lene Tøftestuen - 05.06.2021 - 13:36

  3. Café de Pao

    Café de Pao

    Lene Tøftestuen - 05.06.2021 - 13:40

  4. Melankofil: Digte om et år der er gået over

    Melankofil: Digte om et år der er gået over

    Camilla Holm Soelseth - 08.06.2021 - 15:25

  5. The Mediapoetry Laboratory 101: new forms of creative cooperation

    My poster will be full of works of participants of the first Russian Laboratory of Mediapoetry 101 for teenagers (12-19 years old).
    It just turned out that the fate of the project is closely related to circumstances of pandemic that is why a search for new forms of creative cooperation, ways of communication and methods of creating new projects has become overarching issue of the work of the laboratory participants.

    I am the curator of the Mediapoetry Laboratory 101. Although “curator” is poorly conclusive definition. An ideologist, a dreamer, an inspirer, the one who has got a grant (financial support) from the government for a genre of mediapoetry which is not recognized in Russia yet.
    The project got the grant in February, 2020. My gladness did not see any limits. Off-line sessions had to start from April, 2020, but everyone knows what prevented it to happen.

    Milosz Waskiewicz - 10.06.2021 - 11:26

  6. Tenure Track: A Critical Simulation Game

    Tenure Track is a postmodernist critique of 21st-century academia in the form of a simulation game. In the vein of satirical games like Cow Clicker—a product of “carpentry,” or a strategy for creating philosophical, creative work, according to its designer Ian Bogost—Tenure Track also borrows game mechanics from popular puzzle simulators like Papers, Please, merging the finite potentiality of a critical text with the lightheartedness and non-prescriptiveness of play. Additionally, the simulation game as a genre harkens back to philosophical toys of the 19th century, such as the thaumatrope, the purpose of which was demystification through wonderment. The proposed poster would include imagery from the game, as well as links to interactive components (gameplay footage, demos) and brief descriptions of the mechanics and concept of the game.

    Milosz Waskiewicz - 10.06.2021 - 11:35

  7. Science Data Center for Literature - Archive and Research of Net Literature and Born-Digitals

    The interdisciplinary Science Data Center for Literature (SDC4Lit) reflects on the demands that net literature and born-digital archival material place on archiving, research and reading. The main goal is to implement appropriate solutions for a sustainable data lifecycle for the archive and for research purposes, which include introductory uses at university and school level. The focus is on the establishment of distributed long-term repositories for net literature and born-digital archival material and the development of a research platform. The repositories will be regularly expanded by the project and its cooperation partners and will form a hub for harvesting various forms of net literature in the future operation of SDC4Lit. The research platform will offer the possibility of computer-assisted work with the archived material.

    Milosz Waskiewicz - 10.06.2021 - 11:51

  8. Botanicals: An E-Literary Approach to Cultivating Pedagogical Platforms

    This poster presentation discusses a forthcoming critical making project (part of The Digital Review's special issue on "Critical Making, Critical Design") at the intersections of electronic literature and asynchronous online pedagogy. In this research-creative project, I explore the role of “teacher” as creative maker, designer, and crafter of epistemological experiences. Building on the work of artist-scholar-teachers such as Lynda Barry (2014, 2019), Jody Shipka (2011), Kate Hanzalik (2021), and Hanzalik and Virgintino (2019), I investigate what it means to be a digital designer who cultivates aesthetic learning experiences for my students, with all the wonder, uncertainty, and risk this process entails.
     

    Milosz Waskiewicz - 10.06.2021 - 12:09

  9. c ya laterrrr

    c ya laterrrr is the first in a series of exploratory works by Dan Hett covering his experiences during and in the aftermath of the 2017 Manchester Arena terrorist attack, where his younger brother was one of 22 people killed.

    As summarised by Hett himself:

    This game expresses some of the experience, along with exploring some of the what-ifs of choices I ultimately didn't make. All identifying information is removed, there are no names or locations specified anywhere. There are many choices within this game, and one of the many possible pathways does reflect my actual experience. This isn't marked or confirmed anywhere, and all pathways ultimately lead to the same endpoint. 

    c ya laterrr  garnered press coverage, including articles in UK publications The Guardian and The Big Issue, and later won the New Media Writing Prize 2020.

    Hett released second and third works to the series, The Loss Levels and Sorry to Bother You, in 2018. 

    Tegan Pyke - 11.06.2021 - 13:17

  10. We zijn begonnen

    Onderdeel van Tsead Bruinjas poeziebundel 'Overwoekerd.' Het gedicht heeft meerdere animaties die gemaakt zijn door studenten van Artez. Zij maakten gebruik van beeld, geluid, interactie en typografie.

    David Peeters - 11.06.2021 - 14:19

Pages