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  1. Baby Work

    BABY WORK is the 3rd edition of Cheang's LOCKER BABY PROJECT which consist of:
    BABY PLAY (2001, NTT[ICC], Tokyo) and BABY LOVE (2005, Palais de Tokyo, Paris).
    The Locker Baby project conceived in 2001 reflects a time when bioscience is accused
    of out of control and scifi fantasia brings forward the future. Deriving from Ryu
    Murakami's noted novel Coin Locker Babies (1980) of post-war Japan , the Locker Baby
    Project further contests the mother’s heart beats that are so desired for clone babies
    born out of lockers. A fictional scenario set in 2030 - the transnational DPT (DollyPolly
    Transgency) produces and engages clone locker babies in negotiating human "Memory"
    and "Emotion”. The clone baby holds the key to retrieve the networked inter-sphere of
    ME-data embedded in a playfield of sonic imagery triggered only by human interaction.
    In BABY PLAY, an oversized baby football field with clone baby players; in BABY LOVE, a
    ride in 6 motorized fairground teacups with love song remixed by clone babies; in BABY

    Elisabeth Nesheim - 16.08.2012 - 16:09

  2. Hadean Lands

    An interactive fiction for the iOS developed by Andrew Plotkin, funded by a Kickstarter campaign, through which Plotkin raised over $31,000 to develop the project.

    Description from the Kickstarter page:

    Hadean Lands: An Interactive Alchemical Interplanetary Thriller

    The Unanswerable Retort is a starship, and you're the second assistant alchemist. Sound like an easy job? It was -- up until one second ago, when the Retort crashed out of hyperspace, into some God-forsaken airless landscape. Or maybe it crashed only halfway out of hyperspace. Time seems to be fractured, the crew is missing, and you've been trying to fix the ship for... well, that "one second" has been going on for weeks.

    ...Alchemist?

    You didn't think a starship ran on coal, did you? Too bad the ritual circle is cracked, and most of the elemental supply cabinet is stuck two seconds in the future. You'll need to figure out how this disaster happened -- eventually. It's not your first problem.

    Scott Rettberg - 07.10.2012 - 21:25

  3. konsonant

    This suite of Letterist sound poems for the iOS platform offers several environments and behaviors for the letters that inhabit them.The interfaces go from simple to complex, and Piringer uses phrases with the verbs “draw, control, build, create, and connect” to guide the reader to interact and play with the letters and tools offered. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 01.01.2013 - 23:09

  4. LETTERS FROM THE ARCHIVERSE

    As a programmable writing project, Letters from the Archiverse can be considered both a visual poem and an application. Its most current version was composed (and continues to be developed) with architectural modeling space software AutoCAD. Combining methods and techniques drawn from traditional lineages of concrete poetry and ―open-field‖ composition with 3D image modeling, the poem offers writers and viewers alike the opportunity to engage in the materiality of screen-based writing, while exploring new directions and theories in visual language art. In the current phase of the project, readers are able to explore and manipulate the poem on the iPad, using a commercial architectural drafting app.

    Jeff T. Johnson - 14.01.2013 - 02:19

  5. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

  6. 4 Square

    4 square is an artwork that creates random juxtapositions of four different elements. Tap each square to change the images. Drag the squares to change their positions.

    Scott Rettberg - 26.01.2013 - 12:58

  7. Frankenstein

    The year is 1792 and in his Paris laboratory, Victor Frankenstein is building a man... Guide his tale with your choices in this unique literary app.

    Written by best-selling author Dave Morris, designed and developed by creative studio inkle and published by award-winning independent publisher, Profile Books, Frankenstein is a new way of experiencing Mary Shelley's classic tale of terror and revenge.

    The original text has been fully adapted into interactive form, allowing you the reader to visit Frankenstein's workshop, help him make his monster, and guide him through the disastrous events that follow.

    (Source: Publisher's description in the iTunes store)

    Scott Rettberg - 26.01.2013 - 16:21

  8. Kvinden ved siden af

    This is the story of two women whose souls switch bodies during their surgery after a traffic accident they were both involved in. The story is told in a standalone iPad app, narrated in part by the sister of one of the women and in part through a series of documents that the sister finds or is given: the doctor's report of the surgery, emails and chat transcripts from people reacting to the soul-swapping, and various other Although the story is entirely linear, the illustrations and the feeling of opening documents on the screen make this short story well suited to the tablet reading environment. The style of writing is humorous and at times somewhat caricatured, though also raising large questions about identity and mortality.

    Jill Walker Rettberg - 27.01.2013 - 21:18

  9. Kaos

    A poem where each line is superimposed on a video of a man putting an oddly shaped box on a table and slowly unpacking it. The poem describes the box as containing chaos, bought at a shop and well packaged. The work is entirely linear, but after a few lines of poem and 10-15 seconds of video the image pauses and darkens until the reader touches the screen and thus makes the poem continue. A certain momentum is achieved simply because the reader does not know what is in the box until the end of the poem.

    Jill Walker Rettberg - 27.01.2013 - 21:46

  10. Buzz Aldrin Doesn't Know Any Better

    This poem evokes the attempt to make sense out of a conversation with a rambling street person in San Francisco, and its design and interface both contribute to that effect. Lewis breaks up the line into words clustered together in a large font size to form a word cloud. The superposition of the gently rotating words create a dense, white, unreadable mass, which only makes sense around the edges as words are able to briefly break free into a space with better contrast. But just because you can’t read a word doesn’t mean it isn’t there: touching a word on the screen makes it appear along with the rest of the words in the line, by changing the font color to purple. One word in each line is a softer shade of purple and will follow your fingertip on the surface of the touchscreen. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 14:33

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