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  1. Huis Clos / No Exit

    Huis Clos / No Exit

    Elisabeth Nesheim - 12.08.2012 - 12:03

  2. Baby Work

    BABY WORK is the 3rd edition of Cheang's LOCKER BABY PROJECT which consist of:
    BABY PLAY (2001, NTT[ICC], Tokyo) and BABY LOVE (2005, Palais de Tokyo, Paris).
    The Locker Baby project conceived in 2001 reflects a time when bioscience is accused
    of out of control and scifi fantasia brings forward the future. Deriving from Ryu
    Murakami's noted novel Coin Locker Babies (1980) of post-war Japan , the Locker Baby
    Project further contests the mother’s heart beats that are so desired for clone babies
    born out of lockers. A fictional scenario set in 2030 - the transnational DPT (DollyPolly
    Transgency) produces and engages clone locker babies in negotiating human "Memory"
    and "Emotion”. The clone baby holds the key to retrieve the networked inter-sphere of
    ME-data embedded in a playfield of sonic imagery triggered only by human interaction.
    In BABY PLAY, an oversized baby football field with clone baby players; in BABY LOVE, a
    ride in 6 motorized fairground teacups with love song remixed by clone babies; in BABY

    Elisabeth Nesheim - 16.08.2012 - 16:09

  3. The Broadside of a Yarn

    The Broadside of a Yarn is a multi-modal performative pervasive networked narrative attempt to chart fictional fragments of new and long-ago stories of near and far-away seas with naught but a QR reader and a hand-made map of dubious accuracy. This project may perhaps be best understood as an assemblage of interrelated narrative elements mediated across a continuum forms - a collection of stories, a folio of broadsides, or an unbound atlas of impossible maps composed of a combination of historical sources, interspersed with "found" images, quotations from well known sailors’ yarns, and my own drawings and photographs, and fiction. These printed maps are embedded with QR codes link mobile devices to computer-generated narrative dialogues which may then serve as scripts for poli-vocal performances, and/or suggest a series of imprecise pervasive performative walks. This project is, in a Situationist sense, a wilfully absurd endeavour. How can I, a displaced native of rural Nova Scotia (New Scotland), perform the navigation of a narrative route through urban Edinburgh (Old Scotland)?

    Elisabeth Nesheim - 24.08.2012 - 12:09

  4. Small Uncomfortable Reading Poems

    Small uncomfortable reading poems is a set of 4 poems based on 2 ideas; each poem is “a tool” and the poem creates an incompatibility between ergodic and noematic reading: the reader must act in order to read “now” at present time, but her action impeded reading what happens just after.

    The 4 poems are:
    brush to dust/blow the fiction
    It consists in a generative fiction the reader cannot read because the text is recovered by a picture of dust. She must move her mouse to dust the text, but doing this, she an only read few words of the fiction at each time because dust reappears. She must also circulate into the text via scroll bar without seeing the text. 

    plane poem
    It consists in a kinetic poem recovered by a flat tint. The reader must plane the tint with her mouse in order to read. Problem: the flat tint re-forms even and she must plane more and more, continuously, but she can only read fragments of the poem. 

    Elisabeth Nesheim - 24.08.2012 - 12:23

  5. B A C K L I T

    B A C K L I T seeks to invite the recombination of word and image from translocal communities of conversants on diverse e-list servers, Facebook, and Twitter. Members of list­‐servers are asked to send both an image and a text of no more than 140 characters to performer, and to do so in response to thought processes/actions given rise to by the phrase "Remediating the Social". The performer will recombine those elements. The piece itself is simple, complexity will be generated by the volume of submissions.

    Elisabeth Nesheim - 24.08.2012 - 13:55

  6. The Garden Library Database Visualization Project

    The Garden Library database is an open‐air library located in a public park in the center of Tel Aviv. Established to serve the area’s refugee and migrant worker community, it aims to answer a concrete need as well as to manifest a socio‐political stance. The library has no security guard who checks and asks questions, no walls and no door. 

    ARTEAM, the artists’ collective that initiated and designed the library, sought to break away from traditional classification categories and to realize an indexing system that would playfully manifest the values of an open society. Inspired by the freedom inherent in digital random‐access data retrieval the books are not catalogued according to genre or author name, but dynamically according to reader input, i.e. to the emotional response the books evoke in their readers. The library’s database visualization project will invite visitors to filter, sort and order the library books in multiple informative ways: according to the emotional categories, the various languages, the relative popularity of a particular category, etc. 

    Elisabeth Nesheim - 24.08.2012 - 14:08

  7. The Final Problem

    The Final Problem will be a city-specific multi-disciplinary project encompassing elements
    of writing, text mining, data-visualization, and community psychogeography, woven together through algorithmic composition. The piece will loosely appropriate the conventions and mechanics of a crime novel as constraints for the filtering and framing of content and the development of narrative rules. There will be three in-gallery manifestations: augmented installation, real-time performance, and free lunch.

    Elisabeth Nesheim - 24.08.2012 - 14:22

  8. Common Tongues

    Common Tongues remediates practices and processes of reading, and addresses, critically, the commodification of reading itself, and the proprietary enclosure of a growing portion of our linguistic cultural commons.

    Common Tongues emerges from the artists’ collaboration on The Readers Project (http://thereadersproject.org). Processes that were developed in this framework and that are based, in part, on previous manifestations of the Project are applied to a reading of Samuel Beckett’s How It Is and used to generate new poetic texts, remediating social reading.

    Elisabeth Nesheim - 24.08.2012 - 14:32

  9. Textual Skyline

    Our webscapes and netvilles are increasingly dominated by short bursts of emotional language, brief stabs of charged textual opinion. And every minute those words build small cities of influence, beauty and terror, creating brief communities of poetic power. Textual Skyline explores these notions through a net­-based interactive, generative and multidimensional flash engine/interface using RSS news feeds to create a digital poetry city. 

    Elisabeth Nesheim - 24.08.2012 - 14:44

  10. Borderline

    Borderline is a performative piece concerned with time-based and improvisational action, in which two participants interact together within an audio-visual environment to gain a sense of the project’s latent narrative identities. Borderline will re-deploy VJ software technologies (using MIDI with MAX-MSP) to develop a dual interaction experience that uses hand-based gesture (via two graphic tablets and their pens) instead of the established hyperlink model. This will help foster a ‘computer system as instrument’ analogy in which the participants’ can ‘improvise’ ‘play’ or ‘perform’ set of narrative dualities. An often-levied criticism of VJ output is its preference for visual abstraction over content (Amerika 2005). In terms of the narrative, Leishman will both develop a new bank of non-abstract imagery, audio and animation to convey the theme of dualism. This will be based on research into borderline personality disorder (visualizing the problems of disassociation and hysteria through image, movement and narrative structure).

    Elisabeth Nesheim - 24.08.2012 - 15:03

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