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  1. The Doll Games

    The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context.

    Scott Rettberg - 26.02.2011 - 16:24

  2. Home

    Home explores the meaning of home, the secrets revealed there, and our emotional relationship to both the place and the intimacies contained therein. A house is for sale; it has been abandoned. Yet it reverberates with the memories of those who lived there and whose most private moments still inhabit the half empty spaces. The user overhears snippets of emotionally charged family conversations, moves down dark corridors and enters into surprising rooms. You eavesdrop, learn secrets, watch. From these fragments the story of this specific home is pieced together, as well as the meaning of home itself.

    Scott Rettberg - 03.06.2012 - 12:40