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  1. The Unknown

    The Unknown is a collaborative hypertext novel written during the turn of the millennium and principally concerning a book tour that takes on the excesses of a rock tour. Notorious for breaking the "comedy barrier" in electronic literature, The Unknown replaces the pretentious modernism and self-conciousness of previous hypertext works with a pretentious postmodernism and self-absorption that is more satirical in nature. It is an encyclopedic work and a unique record of a particular period in American history, the moment of irrational exuberance that preceded the dawn of the age of terror. With respect to design, The Unknown privileges old-fashioned writing more than fancy graphics, interface doodads, or sophisticated programming of any kind. By including several "lines" of content from a sickeningly decadent hypertext novel, documentary material, metafictional bullshit, correspondence, art projects, documentation of live readings, and a press kit, The Unknown attempts to destroy the contemporary literary culture by making institutions such as publishing houses, publicists, book reviews, and literary critics completely obsolete.

    Eric Dean Rasmussen - 18.02.2011 - 19:39

  2. Reagan Library

    Reagan Library is an odd mixture of stories and images, voices and places, crimes and punishments, connections and disruptions, signals on, noises off, failures of memory, and acts of reconstruction. It goes into some places not customary for "writing." I think of it as a space probe. I have no idea what you'll think.

    (Source: Author's description from Electronic Literature Collection, Volume 1)

     ***

     The piece seems to become more and more confusing as the writing continues. Demonstrates certain aspects of the writings becoming more incoherent, showing older graphic pictures of areas that seem lost, and bizarre, regarding the context of Reagan Library. The texts describe certain scenarios as well such as the Doctor asking what appears to be a patient to perform tasks involving one of the graphics, the piece goes on from the doctor's narration of the person's ability to perform the given tasks involving the image.

    ***

    Eric Dean Rasmussen - 23.03.2011 - 13:49

  3. Charmin' Cleary

    Charmin' Cleary

    Scott Rettberg - 25.03.2011 - 23:32

  4. Bad Machine

    Bad Machine is codework that works. It presents a surface of text that blends English with structures and tropes from programming languages, database queries and reports, error messages, and other forms of machine communication. But it is also a functioning interactive fiction, capable of accepting commands and being figured out by the assiduous reader. The machinery of program and language is at work here, as those who are up to the challenge of Bad Machine can discover. (Source: Electronic Literature Collection, Vol. 1).

    Eric Dean Rasmussen - 18.04.2011 - 12:59

  5. Mountain Rumbles

    "Mountain Rumbles" demonstrates the integral relationship between structure and content. To paraphrase Brother Antonius, who said the symbol IS the symbolized--and the symbolized IS the symbol, the structure IS the content--and the content IS the structure. To emphasize this relationship, "Mountain Rumbles" is based on the japanese kanji for mountain. These micro-hypertexts further show that we can have one-minute hypertexts--that connections are not based on the size of the content, but rather the content itself.

    Scott Rettberg - 12.10.2011 - 12:41

  6. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26

  7. Voyage avec l’ange

    Voyage avec l'ange est une fiction interactive qui mêle poésie et humour, délires visuels et symbolisme, créations musicales et vocales. C'est en compagnie de l'ange Gabriel, personnage principal de cette étrange et captivante aventure, ou il n'y a ni début ni fin, que nous accomplirons ce voyage, à travers des univers imaginaires peuplés d'êtres mythiques. Ce conte s'adresse à un public d'adolescents et d'adultes, amateurs de bande dessinées, de dessins animés et d'histoires fantastiques. [Source: http://www.agencetopo.qc.ca/vitrine/index.html ]

    Dan Kvilhaug - 09.04.2013 - 21:17

  8. Ally Farson

    Ally Farson is a whodunit film made to emulate the success of the Blair Witch Project. It's "an alledgedly true story of a female serial killer operating in 1999, that uses alleged documentary video footage and supposedly official websites of the police department as well as newsgroups on which "police officers" answer the questions of skeptical readers" (Simanowski 2014, p. 203). There are two movies in the series—Ally Farson: My Private Life and Ally Farson: On the Run.

    (Source: Simanowski, Roberto. 2014. "Reading Digital Fiction." In Analyzing Digital Fiction, edited by Alice Bell, Astrid Ensslin and Hans Rustad, 197-206. Routledge.)

    Kira Guehring - 22.09.2021 - 11:49