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  1. string-code

    This poem, together with 'Square 01', is part of an ongoing series of interactive, experimental and generative poetic texts to generate visual compositions, which fill the viewable space in time, with a growing pattern triggered by sound and silence. If the sound is loud the letters become thicker and bigger. As in many of my pieces, the poems don’t exist until the viewer interacts with them. String_code is the visual representation of the code in Square 01, this is why I am presenting both as a pair. In all poems, the three communication systems converge: image, writing and code. Square 01 is formed by the western alphabet. All the letters appear lineally, in rows, superimposed over each other, until they eventually become an indistinguishable blob. It was my intention to explore the tradition of concrete poetry, its formal representations and production processes using the programming language of Processing. Taking model in Hansjorg Mayer’s alphabetenquadratbuch poem, its minimalist visual form of multiple layers, the desire to escape from the linguistic through the obliteration of the letters and the encapsulation in it by the square.

    Scott Rettberg - 22.09.2011 - 15:17

  2. Enter:in' Wodies

    Enter:in' Wodies is the intermedial installation, where the person interacts with the work via motion sensing input device Kinect. The main idea is to imagine the person, whose interiour you would desire to read. You can choose from two models – man or woman. After the first text that explains the initiation to enter other person, you interact with the work by choosing the body parts by touching with your hands the imaginary being. The body parts refer to seven organ systems. To reveal the poems connected with the particular human biological systems, you have to make movements with your hands to uncover the words (interaction area is defined by your physical distance of hand from the sensor). The revelation of each part brings about the biological image of its cell textures, of the music (which has its unique corresponding sound that goes with the main melody) and of the poetic text about the system's exceptionality. After having read all the pieces, the final text appears that informs about your leaving the other person's body.

    Zuzana Husarova - 30.09.2011 - 17:04

  3. The New Digital Storytelling: Creating Narratives with New Media

    The New Digital Storytelling: Creating Narratives with New Media

    Eric Dean Rasmussen - 01.11.2011 - 16:55

  4. Look, here she lies (Kijk, hier ligt ze)

    Interactieve tekst met liggende letters over een zij die ligt en wordt opgetild door een jij die haar wegdraagt en ergens anders neerlegt waarop zij opstaat, terugloopt en weer gaat liggen enz. 
    De woorden worden alleen leesbaar als een speciaal cursorhandje de letters overeind duwt, op die manier krijgt de lezer/kijker een zelfde soort rol als de jij uit de tekst.

    David Prater - 09.11.2011 - 14:03

  5. New Directions in Digital Poetry

    As poets continue to use digital media technology, functionalities of computing extend aesthetic possibilities in documents focusing attention on crafting verbal content. Utility of these machines and tools enables multiple types of compounded articulation (combinations of verbal, visual, animated, and interactive elements). Building larger public awareness of the mechanics of digital poetry, New Directions in Digital Poetry aspires to influence the formation of writing with media in literary society of the future, specifically as a record of a particular technological era.

    Scott Rettberg - 24.01.2012 - 13:52

  6. Vive la Bagatelle

    Vive la Bagatelle is a short, kinetic digital poem in the Italian Futurist style, featuring the song "The Airplane" by Futurist composer George Anthiel. Through deft manipulation of Flash CS4 and Actionscript much of the prose seen is randomly selected and displayed on screen. The end result is a new poem with each viewing, every bit as mesmerizing as it is curious.

    (Source: description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 30.01.2012 - 21:50

  7. No Country For Old Men

    No Country For Old Men is my attempt to create an interactive reading of well-known literary text
    using a .zlorb file and can be played in Gargoyle or Spatterlight. These interactive fiction files were
    created during the Spring 2010 semester.

    (Source: Description from the Electronic Literature Exhibition catalogue)

    Note: This work was featured in the 2012 Electronic Literature Exhibition on the computer station featuring Future Writers--Electronic Literature by Undergraduates from U.S. Universities--Works on Desktop

    Meri Alexandra Raita - 03.02.2012 - 15:40

  8. Sydney's Siberia

    Sydney's Siberia is a zoomable poem.

    It is not technology making our wires, nodes and swimming data streams, our ever growing networks, beautiful. Instead it is the stories/poetics, the forever coalescing narratives that form the inter/intranet into a vitally compelling mosaic To explore, simply mouse-over/navigate to an appealing square, click and click, read, contemplate connections and repeat. Sydney’s Siberia recreates how networks build exploratory story-scapes through an interactive zooming, clicking interface. Using 121 poetic/story image tiles, the artwork dynamically generates mosaics, infinitely recombining to build new connections/collections based on the users movements.

     

    Meri Alexandra Raita - 03.03.2012 - 18:49

  9. Clues

    Clues explores the nature of communication, knowledge, and identity through the language and postures of mystery fiction. It's a metaphysical whodunit that invites you to solve the mystery by uncovering clues linked to images throughout the work. The search becomes a game that leads you down wooded trails, back alleys, and empty hallways. Which characters should you pursue? Which objects should you investigate? To win the game, you must separate all the clues from the red herrings. Your final score determines the outcome of the text. But is the mystery really soluble? Is winning actually better than losing? Are the answers or the questions more revealing?

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 16.06.2012 - 11:45

  10. Cultures in Webs: Working in Hypermedia with the Documentary Image

    This CD-ROM explores how hypertextual writing and image-making merge in creating projects with nonfiction materials such as photographs, video clips, audio recordings and observational notes. The work includes two hypertextual field projects, one concerning a wine harvest in Burgundy, France, and the other concerning a series of performances in Ghana. The project uses an html-based format to weave among differing modes of writing and image-presentation. The section "The Harvest" was selected for exhibition in the 2001 ELO "State Of The Arts" symposium gallery. Based on two months of participant observation working the harvest at a small vineyard in France, the project combines diaristic writing, visual notes, dialog, exposition, and other forms of writing alongside a fifty-four image sequence. The work also includes videos and slide shows. "Concealed Narratives" offers two routes, interactive paths by which users travel to a series of public events in Ghana. The work explores how cultural battles are imagined and how stories get expressed through performances, visual tropes, and metaphors.

    Scott Rettberg - 16.06.2012 - 22:15

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