Search

Search content of the knowledge base.

The search found 1281 results in 0.047 seconds.

Search results

  1. King of Space

    A dark science-fictional ritual of fertility and regeneration, King of Space takes place in an abandoned starship, circling the edges of a plague-ridden and collapsing solar system, where an escaped terrorist meets the last star-captain and his ship's Priestess. Old man and young, young woman and ageless starship meet and meet again as enemies, allies, rapists, and lovers. The story has elements of gaming; an unwise move can send a character to the kitchen ("hundreds of tiny sandwiches, all alike") or into the rocky caverns of the intelligent and unpleasant starship, where a very persistent elevator is waiting to have a conversation; you can meet the Lady Nii's ancient, dreadful lover, King Brady, or become him; you can fall into a maze of love, or find the dance at the center of the world that regenerates the ship. Contains games and animations. Not for kids. (Publisher's blurb)

    Jill Walker Rettberg - 27.07.2011 - 15:23

  2. Cinema Volta: Weird Science and Childhood Memory

    "James Petrillo’s classic tale Cinema Volta proves to be something strange at first glance. Combining both text and graphics from the mind of Petrillo, this electronic work simply eludes any categoric pigeonholing. Combining a dream like atmosphere and commentaries on such seminal scientific and literary players as Edison, Tesla, Dante and Mary Shelly, Cinema Volta establishes itself as a representation of the modern memoir in the information age."

    (Source: catalog text from exhibition at ELO conference 2008, "Two Decades of Electronic Literature: From Hypercard to YouTube")

    --

    Jill Walker Rettberg - 27.07.2011 - 21:48

  3. Puppet Motel

    Puppet Motel

    Jill Walker Rettberg - 27.07.2011 - 22:24

  4. Dreamtime

    DREAMTIME is a component of CHAOS, a work in progress (see DISCOVER, November, 1989).  It represents the dream activity of two persons, Aloysius McIntosh and Moira daSzem, as well as a third, unspecified consciousness. (Source: readme file in download)

    Jill Walker Rettberg - 27.07.2011 - 22:50

  5. Wasting Time

    Wasting Time, a story about three characters, is told simultaneously from separate but parallel points of view--using three columns of text in a series of 25 computer monitor screens. The story takes place on a January evening in a house in the Rocky Mountain foothills. (100)
    Wasting Time takes advantage of the computer as a temporal text processor. The dialogue appears on screen at the point when each character would speak. The reader may hit the return key when she is prepared to continue. The reader may not vary the linear progression of text, but may control the speed at which it unfolds. The text is, nonetheless, an "active book." It borrows techniques from film, such as shot-reverse-shot, to control the reader's experience of the text. See also the graphic novel.

    The text for Wasting Time is simple and unadorned. One interesting feature of the program is that the snow falls upwards.

    Source: http://www2.iath.virginia.edu/elab/hfl0195.html

    Jill Walker Rettberg - 27.07.2011 - 22:54

  6. I Have Said Nothing

    This hypertext narrative includes two fatal car crashes. The plot of this story motivates its readers to navigate their way through the story of loss, death, and media. This chilling story also encourages the readers to a chaotic retrospective thinking and reflection.
    With the use of hypertext links, the plot only progresses by the help from its readers through active participation and the choices they make with the point-and-click system

    Jill Walker Rettberg - 28.07.2011 - 14:42

  7. Remembering Bogle Chandler

    From the publication web site:The bizarre and tragic deaths of Margaret Chandler and Gib Bogle on the banks of the Lane Cove River in Sydney, 1963, remain an elusive and intriguing Australian mystery. This website explores the theme of inconsistent and impermanent memory, allowing you to shift forward and backward through time, space and point-of-view, and so compare eyewitness accounts of the deaths. The story is represented by a montage of sound, image and text, and is controlled via a map/graph interface. As you progress through it, the project becomes less about solving the crime and more about revealing the enigma of individual experience and interpretation. It is also about how a time and place, in this case Cold War Sydney, inescapably shapes the perceptions of the people who live within it, and how people who suffer an unexplainable tragedy are often blamed for it. It is the story of an improbable murder or an implausible accident; a puzzle without a solution where objective truth becomes impossible to grasp because it does not exist.  

     

    Patricia Tomaszek - 29.07.2011 - 14:30

  8. Le Nœud

    Le Nœud

    Eric Dean Rasmussen - 17.08.2011 - 16:04

  9. Écran Total

    Écran Total

    Eric Dean Rasmussen - 17.08.2011 - 16:06

  10. Tumulte, 227 histoires brèves

    Tumulte, 227 histoires brèves

    Eric Dean Rasmussen - 22.08.2011 - 08:26

Pages