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  1. Stop & Smell

    Stop & Smell explores the boundaries of literature and digital sculpture. It invites readers to construct a narrative by interacting with illuminated (fragrant) paper flowers. As viewers smell the flowers, their understanding of the story changes and takes new directions, exploring themes of success, happiness, and expectation along the way. Stop & Smell was inspired by stretchtext literature, stories in which clicking on links expands a passage to include new text that potentially changes the meaning of the original. By incorporating classic features of literary hypertext—fragmented, combinatory narrative; ambiguous point of view; discursive agency—Stop & Smell hopes to challenge the perceived limitations of the page by introducing the affordances of the screen into an analog setting. (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 06.02.2015 - 11:25

  2. Objective Poet

    Objective Poet is a multimedia object that consists of a computer modelled kinetic sculpture in the shape of modified cube accompanied by sound design, reflecting its microclimate. We plan to install the Objective Poet in a public space where people talk a lot: on a central square, in a cafeteria, etc., in Milwaukee, Wisconsin. A sound capturing device is going to be attached to the artefact to collect the verbal interactions of the passersby in the close proximity. Analyzed using Maximus P modules, the sounds of these conversations will be converted into a sound poem. The text will be vocalized or transmitted in a multichannel configuration.

    (Source: ELO 2014 Conference)

    Magnus Lindstrøm - 17.02.2015 - 15:34