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  1. The Doll Games

    The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context.

    Scott Rettberg - 26.02.2011 - 16:24

  2. The Many Voices of Saint Catarina of Pedemont

    This work employs animation, sound, graphics, and navigation as semiotic components working together with words to create multiple interpretive layers focusing on the spiritual preactices of a fictional medieval mystic, Saint Caterina. As the different voices offer varying perspectives, the user is immersed in a richly imaged and layered topography where the church hierarchy, academic scholars, the mass of believerss, and the female saint contest for the meaning and significance of her mystical experiences

    (Source: N. Katherine Hayles, "Deeper into the Machine: the Future of Electronic Literature", State of the Arts)

    Scott Rettberg - 30.05.2011 - 13:57

  3. _][ad][Dressed in a Skin C.ode_

    _][ad][Dressed in a Skin C.ode_ ho.][email][list.ically documents select phases of the mezangelle language system and its ][r][evolution[1995-2001]. the texts presented here act as residual traces from net.wurk practices that thrive, react N shift according 2 fluctuations in the online environment in which they ][initially][ gestated.

    (Source: Author's description)

    Publised in Beehive 5.1 (06.2002), also hosted at The Center for Digital Discourse and Culture at Virginia Tech

    Scott Rettberg - 30.05.2011 - 16:02

  4. Bare Bones

    Fairy tales have been hijacked throughout history for various uses. Emigrating from one distribution method to another, they have been duplicated, mistranslated, and subverted. It could be that Cinderella is the world's most-told tale. There are thousands of versions, each one colored by the details of local culture, the needs of its audience and the desires of its teller. Buried among the world's heap of Cinder tales, is the Russian version, in its multiple incarnations. Bare Bones is a retelling of this story about a girl and her encounter with the fearsome hag, Baba Yaga.

    We identify with this tale through our own experiences of loss, humiliation and enslavement. By reshaping its text, imagery and format, I try to build a bridge for the fairy tale audience between traditional media and digital media. Bare Bones is just one piece of The Vas(i)lisa Project which is more visually and texually complex.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 14.01.2013 - 00:24

  5. Beautopia

     "In this hypertext, I interrogate the language, imagery, and ideologies of cosmetics advertisements and related texts. Hypertext as a form lends itself to unorthodox juxtapositions, particularly through linkages based on associative logic (e.g., metaphors, puns). I invoke the feminist understanding that "The Personal Is Political," combining autobiographical reflections with an analysis of the discourse and industry of cosmetics. The personal dimension includes elements from my unconscious (following in the Surrealist tradition of automatic writing).

    Scott Rettberg - 14.01.2013 - 00:48

  6. "a crisis in se_Mantics: gendered symbols and notion" in computer graphics imaging

    Computer Graphics Imaging, CGI, is a rapidly growing industry permeating a variety of disciplines such as the military, the arts, and the sciences. Despite its state of the art character, CGI is a gendered technology manifesting itself in gendered disciplines. The application of CGI marks two highly significant events: one is the virtual and real experience of sexualized death and destruction. The other is reproduction by virtue of its presence and application in Bioinformatics.

    Scott Rettberg - 15.01.2013 - 19:45