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  1. The Unknown

    The Unknown is a collaborative hypertext novel written during the turn of the millennium and principally concerning a book tour that takes on the excesses of a rock tour. Notorious for breaking the "comedy barrier" in electronic literature, The Unknown replaces the pretentious modernism and self-conciousness of previous hypertext works with a pretentious postmodernism and self-absorption that is more satirical in nature. It is an encyclopedic work and a unique record of a particular period in American history, the moment of irrational exuberance that preceded the dawn of the age of terror. With respect to design, The Unknown privileges old-fashioned writing more than fancy graphics, interface doodads, or sophisticated programming of any kind. By including several "lines" of content from a sickeningly decadent hypertext novel, documentary material, metafictional bullshit, correspondence, art projects, documentation of live readings, and a press kit, The Unknown attempts to destroy the contemporary literary culture by making institutions such as publishing houses, publicists, book reviews, and literary critics completely obsolete.

    Eric Dean Rasmussen - 18.02.2011 - 19:39

  2. My Name is Captain, Captain

    My Name Is Captain, Captain is a collaborative poem written in a language of word and image. The central metaphor is dead reckoning navigation, and the work as a whole has a peculiar relationship to the golden age of flight.

    (Source: 2002 State of the Arts gallery)

    Eric Dean Rasmussen - 24.02.2011 - 08:23

  3. The Doll Games

    The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context.

    Scott Rettberg - 26.02.2011 - 16:24

  4. CHAOSity

    One challenge of General Education is that of finding ways to develop student interest in, and enthusiasm for, reading written texts or critically viewing visual texts. CHAOSity was created to address that issue. CHAOSity is a collaborative, original cultural work that involves individual readers as co-creators. CHAOSity questions the "linear, rigidly logical development of plot" and the "facile interpretation of life's complexities" that strict adherence to linearity, what author Carole Maso calls "the tyranny of narrative," can imply. The resulting multi-threaded story, told in text, animation, images and sound, permits both linear and nonlinear reading. CHAOSity includes 49 prose/poems Flash movies, 49 event sounds and legend.

    (Source: ELO 2002 State of the Arts gallery)

    Scott Rettberg - 15.01.2013 - 18:39

  5. Hey Now

    Hey Now is a collaborative experiment in New Media Poetry. It is minimally "interactive", requiring the reader/viewer to click on the pacing man whenever he appears. The piece began as an idea: following the artist Christo's work ("wrapped" objects like Running FenceWrapped Pont Neuf, etc.) -- what would wrapped language look be like? How would it look or sound? Our initial discussions revolved around thinking through the act of wrapping, covering or hiding language; the physical and metaphorical transformation of language while it is wrapped; the final act of unveiling language that has now acquired "full" or "new" meaning because it has been partially hidden.

    Scott Rettberg - 15.01.2013 - 21:20