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  1. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  2. Yes, really

    Yes, really is a perverse counterpoint about listening, memory and internal and external realities. Three characters, in various ways deaf or blind to each other but each in the same time and place, talk separately — to you, dear reader. While these people share their interlocking stories from different perceptions you, listening to their individual narratives, put it all together. What you’ll come up with is your interpretation. Experience is like that, right? Yes, really.

    yesreally.novamara.com

    author's home page: www.novamara.com

    Yes, Really was shortlisted for the inaugural New Media Writing Prize, in 2010.

    Katharine Norman - 16.08.2011 - 23:43

  3. My Summer Vacation

    This haunting narrative about a summer vacation turned tragic uses a slim strip of moving images as the background for a stream of language flowing from right to left as a series of voices tell a piece of the story. The sound of waves on the shore serve as a soothing aural backdrop to each character’s whispered voices, perhaps suggestive of what happens when the sea raises its voice. Each character involved with the tragic turn of events brings a different perspective to the situation, yet they are all so involved in their own affairs, much like the ending of Robert Frost’s poem “Out, Out.” In the final lines of the poem, as the speaker (whisperer) seeks to tie up the events in a neat little package that can provide closure, we realize that closure eludes all the characters in the story, who must continue to live on haunted by their memories and regrets.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    My Summer Vacation was originally published via Adobe Flash in 2008. It was republished via HTML5 in 2020.

    Scott Rettberg - 17.06.2012 - 13:59

  4. The O2 Tales

    This charmingly handcrafted hypertext work is built upon the narrative framework of The Canterbury Tales, but in a completely contemporary fashion, using the Simon Cowell’s popular tv musical talent show The X Factor as the motivation for a pilgrimage to the O2 concert arena in London. The inviting hand-drawn train (reminiscent of Max Dalton’s art used in Wes Anderson’s films) uses its characters as an interface to learn about their motivations and interconnected stories. The background music consists of amateur performances of popular songs, of a quality that might give Simon Cowell abundant opportunity for a snide remark, but in this case fits the tone and aesthetics of the piece. The poem in the Prologue echoes Chaucer in its structure, but is cut from the same cloth as the music— offering lines that win readers over with enthusiasm and charm, as it does when it rhymes “telly” with “melée.” (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 28.02.2013 - 11:45

  5. The Winter House

    This multimedia narrative shortlisted for the 2010 New Media Writing Prize combines a variety of genres and forms to tell an engaging story. This murder mystery brings the protagonist back to a mansion and boarding school to investigate her father’s untimely demise. The narrative and graphic design of this linear hypertext borrows heavily from the detective board game Clue (aka Cluedo), yet its treatment of the material using videogame interfaces, e-poetic deployment of its language, and smartly integrated multimedia keeps it from seeming cliché. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 28.02.2013 - 13:42