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  1. Natural History

    An interactive animation (depicting a map of islands and a stretch of the sea) is screened on top of a model of an archipelago. The numbers on the map that signifies the waters' depth are clickable, for each number a short poetic text emerges. When clicking one of the islands, the screening goes dark and the selected island is lit with a green light. A longer text-animation is played. The texts are like notes from a distant future, with elements of slow violence, something lurking beneath the surface. The spectator chooses beginning and endpoint in the viewing - depending on how much time you give the piece the underlying storyline becomes clearer. It is nearly impossible to experience the work identically two times, to follow the same sequence of numbers.

    Johannes Heldén - 30.06.2012 - 19:00

  2. Huis Clos / No Exit

    Huis Clos / No Exit

    Elisabeth Nesheim - 12.08.2012 - 12:03

  3. Small Uncomfortable Reading Poems

    Small uncomfortable reading poems is a set of 4 poems based on 2 ideas; each poem is “a tool” and the poem creates an incompatibility between ergodic and noematic reading: the reader must act in order to read “now” at present time, but her action impeded reading what happens just after.

    The 4 poems are:
    brush to dust/blow the fiction
    It consists in a generative fiction the reader cannot read because the text is recovered by a picture of dust. She must move her mouse to dust the text, but doing this, she an only read few words of the fiction at each time because dust reappears. She must also circulate into the text via scroll bar without seeing the text. 

    plane poem
    It consists in a kinetic poem recovered by a flat tint. The reader must plane the tint with her mouse in order to read. Problem: the flat tint re-forms even and she must plane more and more, continuously, but she can only read fragments of the poem. 

    Elisabeth Nesheim - 24.08.2012 - 12:23

  4. B A C K L I T

    B A C K L I T seeks to invite the recombination of word and image from translocal communities of conversants on diverse e-list servers, Facebook, and Twitter. Members of list­‐servers are asked to send both an image and a text of no more than 140 characters to performer, and to do so in response to thought processes/actions given rise to by the phrase "Remediating the Social". The performer will recombine those elements. The piece itself is simple, complexity will be generated by the volume of submissions.

    Elisabeth Nesheim - 24.08.2012 - 13:55

  5. The Garden Library Database Visualization Project

    The Garden Library database is an open‐air library located in a public park in the center of Tel Aviv. Established to serve the area’s refugee and migrant worker community, it aims to answer a concrete need as well as to manifest a socio‐political stance. The library has no security guard who checks and asks questions, no walls and no door. 

    ARTEAM, the artists’ collective that initiated and designed the library, sought to break away from traditional classification categories and to realize an indexing system that would playfully manifest the values of an open society. Inspired by the freedom inherent in digital random‐access data retrieval the books are not catalogued according to genre or author name, but dynamically according to reader input, i.e. to the emotional response the books evoke in their readers. The library’s database visualization project will invite visitors to filter, sort and order the library books in multiple informative ways: according to the emotional categories, the various languages, the relative popularity of a particular category, etc. 

    Elisabeth Nesheim - 24.08.2012 - 14:08

  6. Textual Skyline

    Our webscapes and netvilles are increasingly dominated by short bursts of emotional language, brief stabs of charged textual opinion. And every minute those words build small cities of influence, beauty and terror, creating brief communities of poetic power. Textual Skyline explores these notions through a net­-based interactive, generative and multidimensional flash engine/interface using RSS news feeds to create a digital poetry city. 

    Elisabeth Nesheim - 24.08.2012 - 14:44

  7. Borderline

    Borderline is a performative piece concerned with time-based and improvisational action, in which two participants interact together within an audio-visual environment to gain a sense of the project’s latent narrative identities. Borderline will re-deploy VJ software technologies (using MIDI with MAX-MSP) to develop a dual interaction experience that uses hand-based gesture (via two graphic tablets and their pens) instead of the established hyperlink model. This will help foster a ‘computer system as instrument’ analogy in which the participants’ can ‘improvise’ ‘play’ or ‘perform’ set of narrative dualities. An often-levied criticism of VJ output is its preference for visual abstraction over content (Amerika 2005). In terms of the narrative, Leishman will both develop a new bank of non-abstract imagery, audio and animation to convey the theme of dualism. This will be based on research into borderline personality disorder (visualizing the problems of disassociation and hysteria through image, movement and narrative structure).

    Elisabeth Nesheim - 24.08.2012 - 15:03

  8. Absurd in Public

    The Pictogram project is a commision for the Remediating the Social Conference, and creatively interprets the language of street signage to highlight how communities form spontaneous social codes. The ideal street sign has an unambiguous meaning based on a standard icon. Pictogram signs, on the other hand, depict curious mashups of icons and invite passersby to contribute their own explanation of what the signs represent. The physical pictogram sign consists of two panels, joined at the sides to reference the look of a bound book. One panel includes a Quick-Response (QR) code pointing to a Web site where users can type in their interpretation of the sign’s meaning. Once they have submitted their response, users may read what others have contributed. Throughout the conference, submitted responses may change as attendees are influenced by what others have written. The Pictogram has a real-world and digital-world existence, whose meaning is made and shared somewhere between the two worlds. Street signs manage public space. They tell people how to act: No Parking. They inform of distant places: Hospital 300m.

    Elisabeth Nesheim - 27.08.2012 - 11:19

  9. Re:Mix

    This piece is a remix of the performance program presented at Remediating the Social Conference in Edinburgh November 1st 2012.

    Elisabeth Nesheim - 27.08.2012 - 11:24