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  1. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  2. Descants

    On the occasion of the ELO 2010 conference celebrating Robert Coover, I have devised a 24-channel sound installation/performance.  Given the theme of the conference (Archive & Innovate), I chose to investigate the sonic literary archive, utilizing recordings of Robert Coover in the reading his own work as a framework for this composition.  Through a computational process of spectral analysis, editing, and re-synthesis, solo speech is transformed into a chorus of diffused instrumental timbres.  Time is stretched, allowing the ebb and flow of the original readings to be heard very slowly - creating an ambient, electro-acoustic arena.

    Scott Rettberg - 11.04.2013 - 10:57

  3. Big Swing

    Big Swing is a semi-non-linear, online narrative that mixes text, photography, sound design, video and interactivity. The story is designed to be explored rather than read. Delivered in semi-non-linear modules, the piece attempts to introduce and resolve tension in the manner of a traditional narrative, while still providing the user some degree of choice and control.

    Exploring the story: Click on the small squares and words to reveal story fragments. Yellow words connect to the next chapter.

    Scott Rettberg - 11.04.2013 - 12:18