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  1. Fitting the Pattern

    Cutting through memories, pinning down facts, stitching fabrications, unpicking the past - an interactive, animated memoir, created in Flash, exploring aspects of my relationship with my dressmaking mother. Life’s mysteries are rarely uncovered by a logical, linear process of deduction. You arrive at answers, ideas, suspicions, intuitions… haphazardly in fragments. Over time you build the picture, piece by piece, shuffling and rearranging, until you start to see a pattern emerging. The structure of Fitting the Pattern attempts to replicate this experience; hence it is a memoir in pieces that the reader can explore, to some extent, in a non-linear fashion. There are certain parallels between my mother’s creative craft process and my own in new media; therefore the visual design of the piece is based on the aesthetics of sewing patterns. These similarities, as well as our differences, are embedded in the digital media and text, literally drawn out through animation and dramatized through interactivity.

    Eric Dean Rasmussen - 02.03.2011 - 13:49

  2. wotclock

    wotclock is a QuickTime "speaking clock." This clock was originally developed for the TechnoPoetry Festival curated by Stephanie Strickland at the Georgia Institute of Technology in April 2002. It is based on material from What We Will, a broadband interactive drama produced by Giles Perring, Douglas Cape, myself, and others from 2001 on. The underlying concepts and algorithms are derived from a series of "speaking clocks" that I made in HyperCard from 1995 on. It should be stressed that the clock showcases Douglas Cape's superb panoramic photography for What We Will.

    (Source: Author description).

    Eric Dean Rasmussen - 26.04.2011 - 09:01

  3. Machines of Disquiet

    Machines of Disquiet (iPad App) has been developed in the context of an ongoing research project at the University of Coimbra, Portugal, and its goal is to create a Digital Archive of the Book of Disquiet [Livro do Desassossego – LdoD], an unfinished work written by Fernando Pessoa between 1913 and 1935. Machines of Disquiet is the name chosen for a number of experimental applications for mobile devices (iOS and Android) that aim to provide reading and aesthetical experiences based on the text of the Book of Disquiet. Every application is an attempt to find a new setting for experiencing the LdoD as sensitive matter (i.e. matter experienced in different modalities – text, drawing, sound, image, motion) and explores the expressive potential of these types of devices, particularly in terms of interface (e.g. multi-touch interactions and motion sensors). (Source: ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 12:15