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  1. Auctor Ludens: Essays on Play in Literature

    This is a book about play practice rather than play theory. Of course, practice presupposes theory, but here the editors choose to keep general theoretical assumptions under cover rather then force them into explicitness. The contributors to this volume were given free rein to discuss whatsoever aspect of literary play caught their fancy. The absence of a predetermined theoretical framework has resulted in an idiosyntractic volume on the different forms of play. (From Google Books.)

    Jonatha Patrick Oliveira de Sousa - 08.10.2021 - 00:56

  2. Genre-bending on an Academic Platform: Three Creative Works on Scalar

    This paper investigates genre and media specificity of electronic literature created in Scalar. Scalar is a platform and authoring tool created specifically for humanities scholars to enable multimodal and multilinear publications. Besides scholarly work, Robert Budac's The Scalar Conspiracy [4], Steven Wingate's daddylabyrinth: a digital lyric memoir [12] and micha cárdenas' Redshift & Portalmetal [5] are all works of electronic literature created in Scalar. I demonstrate that all three of these works use Scalar to create genre-bending texts that build on and subvert the technological affordances as well as the contextual connotations that Scalar provides. The Scalar Conspiracy parodies the counter-intuitive user interface elements by making the reader investigate the text's different hidden messages. daddylabyrinth: a digital lyric memoir destabilizes the genre of the (auto)biography by promoting documentation and research while continuously showing how these processes fall short during the writing and reading process. Redshift & Portalmetal favors experience over documentation to create a work that is both immersive and theory-building.

    Hannah Ackermans - 18.10.2021 - 16:10

  3. Horizon Insight: A Retrospective of the Art of M. D. Coverley

    "Horizon Insight: A Retrospective of the Art of M. D. Coverley" showcases the creative output of this prolific electronic literature artist. Since 1996 Coverley, the pen name for Marjorie C . Luesebrink, has published well over 30 works of media art, of which 27 are featured here. The title of this exhibition is drawn from the name Coverley gave as publisher of her interactive novel, Egypt: The Book of Going Forth by Day, but it also reflects the decades-long span of her vision for computer-based art that explores a wide terrain of platforms, formats, and software that includes Toolbook, Director, Flash, Power Point, video, and Excel for producing hypermedia narratives and interactive novels with a distinct focus on multi-vocal storytelling and multi-plot structures.

    Dene Grigar - 07.11.2021 - 22:28

  4. Issues in cultural and media studies

    Issues in cultural and media studies

    University of Bergen Library - 12.11.2021 - 09:59

  5. Pittsburgh series in composition, literacy, and culture.

    Pittsburgh series in composition, literacy, and culture.

    University of Bergen Library - 12.11.2021 - 10:18

  6. Pittsburgh series in composition, literacy, and culture

    Pittsburgh series in composition, literacy, and culture

    University of Bergen Library - 12.11.2021 - 10:20

  7. PIKSEL21

    PIKSEL21

    Nick Montfort - 14.11.2021 - 20:14

  8. A Platform Poetics: Computational Art, Material and Formal Specificities, and 101 BASIC Poems

    My digital art is highly computational, or process intensive—it is more about code and symbol manipulation, and less about data, the visualization of data, or multimedia effects. But beyond this, what I do often explores specific computer platforms. In this essay I describe how my project 101 BASIC Poems is part of a platform practice engaging the Commodore 64, the Apple II series of computers, and the BASIC programming language. My project 101 BASIC Poems is an initiative to develop just more than a hundred computational artworks, each one not just a digital text but also a computer program that can and should be run. On the computational end of things, a major inspiration is 101 BASIC Computer Games, a collection of BASIC programs that fired the imaginations and scaffolded the programming ability of many people in the late 1970s and early 1980s.

    Nick Montfort - 15.11.2021 - 00:24

  9. Made in transition

    Made in transition

    University of Bergen Library - 15.11.2021 - 10:08

  10. Public worlds

    Public worlds

    University of Bergen Library - 15.11.2021 - 10:33

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