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  1. Operations of writing, Interview with Stuart Moulthrop

    Talks about how to write, hypertextfiction, the use of pictures to make a story better or maybe not as interesting. 

    Ragnhild Hølland - 03.10.2021 - 21:48

  2. Multiple Personality Disorder als Bildschirmkombination Quadrego

    It explaines the work and an interview with the author of the work

    Ragnhild Hølland - 03.10.2021 - 21:58

  3. Computer games as literature

    It compares three games to explain how computer games can be literature as well as games. 

    Ragnhild Hølland - 03.10.2021 - 22:30

  4. Super-Scroll-Back: B

    He comments on the new digital literature or art works, compared to old such as theater, that might have lost some of its interestes, and how it could be perhaps be incorperated in the digital literature or arts

    Ragnhild Hølland - 03.10.2021 - 22:48

  5. Verschiebungen und Transformationen Mark Amerikas "Grammatron"

    Talks about combinig hypertext and art, how europe and USA is different when it comes to development in virtual space. 

    Ragnhild Hølland - 03.10.2021 - 23:03

  6. Siren shapes: exploratory and constructive hypertext

    The hypertext of the Web is not the hypertext imagined by Vannevar Bush, Doug Engelbart, or Ted Nelson—as reading these authors makes clear, the Web edition ismuch more limited. Understanding the limitations of the Web’s hypertext is not simply an occasionfor complaint, however. It helps reveal the potential that still lies within the hypertext concept, untapped by mainstream new media. In the following essay, Michael Joyce gave a name to animportant distinction between two types of hypertext environments—those that are “exploratory”and those that are “constructive.” His distinction maps onto significant differences between theenvironment in which we currently experience the Web and the ideas of early hypertext creators,while also usefully describing other areas of new media, helping reveal both limitations and opportunities.

     

    Introduction by Michael Joyce.

    Retrieved from https://www.academia.edu/28657834/Siren_shapes_exploratory_and_construct...

    Kine-Lise Madsen Skjeldal - 04.10.2021 - 12:15

  7. Writing and Difference

    Writing and Difference is a book that collects early lectures and essays by Jaques Derrida. 

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 20:34

  8. Alarmingly These Are Not Lovesick Zombies: well, they aren’t (I think)

    An article about Alarmingly These Are Not Lovesick Zombies by Jason Nelson that was posted on Destructoid by Earnest Cavalli.

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 21:19

  9. The Meaning and Culture of Grand Theft Auto: Critical Essays

    The immensely popular Grand Theft Auto game series has inspired a range of reactions among players and commentators, and a hot debate in the popular media. These essays from diverse theoretical perspectives expand the discussion by focusing scholarly analysis on the games, particularly Grand Theft Auto III (GTA3), Grand Theft Auto: Vice City (GTA:VC), and Grand Theft Auto: San Andreas (GTA:SA). Part One of the book discusses the fears, lawsuits, legislative proposals, and other public reactions to Grand Theft Auto, detailing the conflict between the developers of adult oriented games and various new forms of censorship. Depictions of race and violence, the pleasure of the carnivalistic gameplay, and the significance of sociopolitical satire in the series are all important elements in this controversy. It is argued that the general perception of digital changed fundamentally following the release of Grand Theft Auto III. The second section of the book approaches the games as they might be studied absent of the controversy.

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 22:11

  10. From Diversion to Subversion: Games, Play, and Twentieth-century Art

    Games and play occupied a central, if misunderstood, role in modern art in the twentieth century. Many art-historical narratives have downplayed the ways in which artists returned to play and to games as analogues to art practice, as metaphors for creativity, or as models for art criticism. The essays collected in this volume investigate the fundamental importance of supposedly nonserious activity and attend to the ways in which artists used play and games in order to reconsider their practice and to expand their critical strategies. With subjects ranging from early twentieth-century manifestations of games and play in Surrealism, Duchamp, Picasso, and Bauhaus photography to their repercussions in Fluxus, performance, public practice, and new media, these essays establish the diversity and potential of games and play and point toward an alternate trajectory in the development of modern art. (Taken from psupress)

    Jonatha Patrick Oliveira de Sousa - 06.10.2021 - 22:32

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