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  1. The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond

    This paper presents a digital humanities structural approach to branching stories across several media forms and genres over the past six decades – with special attention to patterns of endings in different narrative networks, as well as meta-patterns that mark the beginnings and endings of genres of branching literature.

    Hannah Ackermans - 14.11.2015 - 15:58

  2. Conditions of Presence: Topological Complementarities in The Silent History

    As everyday network communication practices and habits of media consumption adapt to digital media technologies, creators of narrative fictions must meet the emerging expectations of readers and design digital fictions to invite and integrate opportunities for participation. Yet as additive and emergent participation processes are incorporated into digital fictions, it becomes increasingly important to strike a balance between authorial agency and user-generated content, between the core creative vision of cultural creators and the contributions of casual participants. 

     

    dmeurer - 15.06.2018 - 20:34

  3. Visualising Networks of Electronic Literature: Dissertations and the Creative Works They Cite

    Jill Walker Rettberg’s Visualizing Networks of Electronic Literature maps the fragmentary and dynamic field of electronic literature by analyzing citations in 44 doctoral dissertations published between 2002 and 2013. Applying “distant reading” strategies to the ELMCIP Knowledge Base, Rettberg identifies key works in the field, shifting genres, and changing approaches to scholarship.

    (Source: abstract article)

    Hannah Ackermans - 07.08.2019 - 10:56