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  1. Building the Infrastructural Layer: Reading Data Visualization in the Digital Humanities

    Information visualization is a technique for organizing, representing, and interpreting information visually. Information visualizations can take the form of hand-drawn diagrams, popular “infographics,” or interactive, computer-based visualizations. We see examples of information visualizations produced and displayed in myriad contexts, including: the scientific modeling of the Higgs boson particle, the NY Times 2012 presidential election coverage, the popular infographics exhibited at Visual.ly, corporate PowerPoint presentations, public web galleries like Nathan Yau’s Flowing Data or Manuel Lima’s Visual Complexity, Google’s Ngram Viewer, and finally, in humanities research and pedagogy. Examples in the digital humanities include the Stanford Literary Lab’s use of the Gephi visualization platform to map its own academic community, the Software Studies Initiative’s visualization of thousands of cultural media objects like magazines, manga pages, and paintings, as well as Alan Liu’s Research-oriented Social Environment (RoSE) project that incorporates visualization tools directly into the research process.

    Scott Rettberg - 09.01.2013 - 00:47

  2. Friending The Humanities Knowledge Base: Exploring Bibliography as Social Network in Rose

    WHITE PAPER FOR THE NEH OFFICE OF DIGITAL HUMANITIES:
    ROSE DIGITAL HUMANITIES START-UP GRANT (LEVEL 2) HD-51433-11
    (9/1/2011 TO 9/30/2012)

    Alan Liu, Rama Hoetzlein, Rita Raley, Ivana Anjelkovic, Salman Bakht, Joshua Dickinson, Michael Hetrick, Andrew Kalaidjian, Eric Nebeker, Dana Solomon, and Lindsay Thomas

    Scott Rettberg - 09.01.2013 - 01:05

  3. Network Analysis and Visualization as a Method for Studying Electronic Literature

    Network Analysis and Visualization as a Method for Studying Electronic Literature

    Patricia Tomaszek - 21.08.2013 - 19:33

  4. Digital Humanities in Practice (DIKULT 207, Spring 2015)

    Digital Humanities in Practice (DIKULT 207, Spring 2015)

    Alvaro Seica - 21.01.2015 - 15:25

  5. Digital Poetry and Meta-Discourse: A Network of Self-References?

    This paper spins from an analysis of several works of critical writing in the field of digital poetry, which have been documented at the ELMCIP Knowledge Base (http://elmcip.net).

    Alvaro Seica - 16.05.2015 - 22:06

  6. The Many Ends of Network Fictions: Gamebooks, Hypertexts, Visual Novels, Games and Beyond

    This paper presents a digital humanities structural approach to branching stories across several media forms and genres over the past six decades – with special attention to patterns of endings in different narrative networks, as well as meta-patterns that mark the beginnings and endings of genres of branching literature.

    Hannah Ackermans - 14.11.2015 - 15:58

  7. Digital Humanities in Practice (DIKULT 207, Autumn 2016)

    Digital Humanities in Practice (DIKULT 207, Autumn 2016)

    Alvaro Seica - 01.06.2016 - 11:43

  8. Digital Poetry and Critical Discourse: A Network of Self-References?

    This article emerges from macroanalysis of several works of critical writing in the field of digital poetry, which have been documented in the ELMCIP Knowledge Base. The problems addressed in this context are the self-referentiality exhibited by authors who are both practitioners and theoreticians, and the need for a wider selection of digital poems in critical discourse. The dataset consists of monographs and Ph.D. dissertations on digital poetry (1995-2015), which have been exported into visualization software. Macro and network analyses enable new debate concerning the outlined problems and new findings. My findings suggest that criticism in this domain is chiefly endogenous and that a limited number of poems is being canonized. Therefore, a meta-discourse perspective can pave the way for an external view of the field, concerning its epistemology and evolution. The dataset is available online for download and can be tested and reconsidered by other researchers.

    (Source: Author's Abstract)

    Alvaro Seica - 07.11.2016 - 18:08

  9. Digital Humanities in Practice (DIKULT 207, Fall 2017)

    Digital Humanities in Practice (DIKULT 207, Fall 2017)

    Alvaro Seica - 24.08.2017 - 11:52

  10. Conditions of Presence: Topological Complementarities in The Silent History

    As everyday network communication practices and habits of media consumption adapt to digital media technologies, creators of narrative fictions must meet the emerging expectations of readers and design digital fictions to invite and integrate opportunities for participation. Yet as additive and emergent participation processes are incorporated into digital fictions, it becomes increasingly important to strike a balance between authorial agency and user-generated content, between the core creative vision of cultural creators and the contributions of casual participants. 

     

    dmeurer - 15.06.2018 - 20:34

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