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  1. The Fugue Book

    Author description: Written in Catalan, The Fugue Book thematizes the mutability and precarious aspects of personal identity. Using "Facebook Connect," the story draws personal information about the reader and his friends (the main characters) from Facebook itself. The work combines a variety of modes, genres, and platforms: wikis, discussion forums, erotic stories, blogs, and social media. Most texts are actual email messages, which is to say that the real email of the reader is a fundamental component of the text. The multimedia structure is very simple in that it only integrates static images, parts of speech synthesis (adapted to the reader), and text. The languages of programming are ActionScript and PHP.

    Eric Dean Rasmussen - 22.02.2011 - 17:30

  2. Basho's Frogger and JABBER

    Matsuo Basho, the inventor of Haiku, penned the following poem (translation R. H. Blyth): "The old pond / A frog jumps in / The sound of water." A few hundred years later, the concrete poet dom silvester houédard offered his rendition: "pond / frog / plop." Fifty years after that, a Zen video game appearerd celebrating one of the most famous haiku. Basho's Frogger was produced as a response to derek beaulieu and Gary Barwin's Frogments from the Frag Pool, a book of Basho translations. JABBER produces nonsense words that sound like English words, in the way that the portmanteau words from Lewis Carroll's "Jabberwocky" sound like English words. When a letter comes into contact with another letter or group of letters, a calculation occurs to determine whether they bond according to the likelihood that they would appear contiguously in the English lexicon. Clusters of letters accumulate to form words, which results in a dynamic nonsense word sound poem floating around on the screen with each iteration of the generator. JABBER realises a linguistic chemistry with letters as atoms and words as molecules.

    Eric Dean Rasmussen - 23.02.2011 - 08:07

  3. La Casa Sota el Temps

    Author description: La casa sota el temps ('the house under time') is designed and programmed to immerse the reader in a virtual space, that plays off of the structure of conventional narrative in order to create a reading experience that includes a multitude of interactive possibilities. The reader is the main protagonist of a multimedia journey that gives her the freedom to explore and also to build the fictional universe that she desires.

    Eric Dean Rasmussen - 23.02.2011 - 15:01

  4. Universo Molécula

    Author description: Written in Spanish, Universo molécula is a work that links the molecular structure of matter (made by two or three atoms united by a force of electrical origin called link), with the working of the literary language (and, more specifically, poetic language). This molecular universe is inhabited by some different textual typologies (images, sounds and words), and we can go through different kinds of navigation, reader immersion and interaction. It is a rich and complex poetic system that, like molecules, uses different forms of representation to adjust to various complexities: from the most simple to three-dimensional models.

    Eric Dean Rasmussen - 23.02.2011 - 15:27

  5. Soldatmarkedet

    A changing and growing literary work or works published, performed and displayed between 2003 and 2007. The version referenced here was published by the Danish electronic literature journal Afsnit P. The works all explore the title word: "soldatmarkedet", which means the soldier market. Some of them simply repeat a single letter from the word over and over, in a dense form of concrete poetry almost divorced from meaning. An installation at Skulpturens Hus in Stockholm in 2005 included filing cabinets filled with printouts of 15000 unique, computer-generated permutations of 20 texts written by Aasprong.

    Jill Walker Rettberg - 23.02.2011 - 21:35

  6. The Ballad of Sand and Harry Soot

    A hypertext ballad metaphorically exploring the relationships between people (Harry Soot) and machines (Sand).

    Jill Walker Rettberg - 23.02.2011 - 22:15

  7. These Waves of Girls: A Hypermedia Novella

    "These Waves of Girls" is a hypermedia novella exploring memory, girlhoods, cruelty, childhood play and sexuality. The piece is composed as a series of small stories, artifacts, interconnections and meditations from the point of view of a four year old, a ten-year old, a twenty year old.

    Winner of the Electronic Literature Organization's 2001 Award for fiction.

    Jill Walker Rettberg - 23.02.2011 - 22:19

  8. Disappearing Rain

    Deena Larsen's Disappearing Rain is one of the major works of web-based digital narrative, written in 2000. It is studied in various universities worldwide and has been critically reviewed by scholars in the field of digital fiction. In essence, the plot revolves around the disappearance of Anna and her family’s attempts to piece together what has happened to her: "The only trace left of Anna, a freshman at the University of California, Berkeley, is an open internet connection in the computer in her neatly furnished dorm room." The detective story unwinds, one link at a time, but even as readers explore Anna's disappearance, Larsen also orchestrates our own disappearance in the virtual reality of the Internet.

    Jill Walker Rettberg - 23.02.2011 - 22:27

  9. A Sky of Cinders

    A hypertextual prose poem, told in the second person, about a dystopic future summer where the skies are filled with ash due to some environmental disaster. Each brief node offers the reader two links, at first giving what appears to be an almost linear narrative, but eventually returning to the beginning to allow the exploration of new paths. The work describes the sensations of living through such a summer without going into the narrative of how we got there, or suggestions to what may happen next.

    Jill Walker Rettberg - 23.02.2011 - 22:42

  10. The Last Performance

    Author description: The Last Performance [dot org] is a constraint-based collaborative writing, archiving and text-visualization project responding to the theme of lastness in relation to architectural forms, acts of building, a final performance, and the interruption (that becomes the promise) of community. The visual architecture of The Last Performance [dot org] is based on research into "double buildings," a phrase used here to describe spaces that have housed multiple historical identities, with a specific concern for the Hagia Sophia and its varied functions of church, mosque, and museum. The project uses architectural forms as a contextual framework for collaborative authorship. Source texts submitted to the project become raw material for a constantly evolving textual landscape.

    Eric Dean Rasmussen - 24.02.2011 - 08:10

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